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Animated UVS for eyeball behavior
Topic by
mrrogers
·
Aug 2006
·
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Technical Talk
Can someone explain to me or point me to a resource that describes how Valve and Epic are achieving iris movement for dynamic tracking behavior?
Re: Recommend GPU for substance painter 2?
Reply by
PolyHertz
·
Apr 2016
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Adobe Substance
iirc the Allegorithmic staff use Geforce 980 cards, so I'd say that's a safe bet.
Re: 3ds max 2013 UV editor problem
Reply by
poopipe
·
Oct 2012
·
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Technical Talk
It was pretty bad under 2012 til sp1 iirc Never upgrade til the service pack....
Re: Generation gap... what ARE they teaching our yougster gamers these days?
Reply by
Andreas
·
Nov 2011
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General Discussion
So, don't watch cartoons? :poly124: Lots of big people shows have arcs these days...
Re: just cause 2
Reply by
Xoliul
·
Jan 2014
·
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General Discussion
Aren't most of the pickups on the map by default? Blue dots iirc. Hard enough with them already.
Re: Smooth Edges Maxscript
Reply by
Lazerus Reborn
·
Jul 2011
·
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Technical Talk
The first words popped into mind were tangent arc. Wth? Looks brilliant at any rate!
Re: ZBRush 4R4 Released!
Reply by
Ace-Angel
·
Jul 2012
·
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Cryrid and Big pretty said it, it's still there, and it has been changed to that config since 3.5 IIRC.
Re: Your documentary recommendations.
Reply by
HitmonInfinity
·
Apr 2011
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"Food, Inc." Really informative, but be prepared to want to eat better/buy food more wisely.
6 results
Re: 25% off 3D prints for all Polycount members - Robot the Company
Reply by
samgriffiths
·
Feb 2010
·
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pretty amazing.. will definately consider xD I'd love to paint my 3d creation irl.
Re: Source Engine Tangent Basis?
Reply by
Scruples
·
Oct 2012
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Technical Talk
Well he did add support for PRT normal maps which are a Valve creation iirc.
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