The secret to making the cut tool behave -all- of the time in perspective view: Turn on 3d snapping with face snapping enabled. If you turn off the marker display, it's a bit less annoying to work with.
Also for lumen to work with offscreen emissives, you need to make sure all (most) of your meshes have distance fields enabled and built. There's still some issues if the emissive is too small.
Found this on a help forum Enable all these options while you import:* Import User Properties * Import Enums As Strings * Ignore Leaf Bones * Automatic Bone Orientation
Local transforms needs to be enabled in order to use the last editing point instead of the objects center. I also keep Rotate on All Axis on for a more predictable movement.
Yeah, just enabling tessellation can cause a big performance hit, especially if you already have lots of subpixel triangles which it looks like you do.
Yeh it is only in the fbx import dialog, it would be cool if they the same thing in the texture import dialog, maybe when you chose normalmap compression it would enable the option.
well i tried to enable anything, but maybe i still have to set some property on Post Process Volume node or something. BUt i will look more into it, tnx!
Its still packed a little tightly, but so far its pretty good! It's Baked in Max correct? Are you exporting with .FBX binormals and tangents and DX viewport enabled?
usually when the pen is on the surface, the touch is disable. but to have shortcuts on screen you need to enable it in a certain area, which is what doesn't work that great so far.
Pre-ordered too ! <3 Just to be sure, how many computers are allowed by a license ? (zBrush allow the user to enable a licence on two different computers maximum for example.)