@ OMGod - Thx, man. Hope you'll like the new update on the shirt. @ GCMP - Thx for noticing. Sometimes you just 'oversee' stuff. It's hard to stay objective. @ P442 - Yeah, Steven Stahlberg is one great artist. But honestly, as far as women are concerned I prefer Frazetta. @ Raider & urgaffel - I'll rework the breasts.…
Oh man, reading this thread has utterly depressed me. On a Friday too!! First off, I'm having a blast with AC:Unity (PS4). It looks AMAZING and, this being an game art forum (at least it was the last time I checked) I have to doff my hat to those who worked on it. It's an achievement. Be very proud of it. I've played all…
Hey guys, i'm in class right now and we're discussing our capstone project proposals that we're submitting next week, and executing next semester (final semester). I have a good idea (I think?) that I haven't seen capitalized on too much in the demo reels of previous graduates. It basically revolves around the concept of a…
I recommend investing in a low end DSLR camera. You can usually nab the basic ones for about $500 and they will give the highest quality that are needed for texture sourcing until you get a full frame dslr which run $1800+. To get the best photo with the least amount of lens distortion you will want to stand as far from…
I was making a rope and realized that there are a ton of unused polys and verts inside of the center of it. If this was say.. zBrush, I would know all the polys and verts were just on the surface. What is the best way to convert delete the unneeded stuff on the inside that is never seen without taking it to zbrush or what…
Whilst it is early days in the development we’ve got somewhat busy as we’ve agreed to develop 2 completely separate games for 2 different international Best Selling Authors who have both sold millions of books worldwide in addition to having some of their books made into TV and film. Games and Authors One game is loosely…
Opening on one small thumbnail of a badly cropped, untextured shotgun is not the best first impression in my opinion. If you have any control over the layout of the portfolio I would suggest putting a few different thumbnails on the home page so people can see your best stuff. If that portfolio won't allow you to do it…
Hello guys, right now i'm working on some buildings and i want broken plaster parts where the brick underneath is coming thorugh that it looks kind of organic like on the picture below. But now i'm asking myself what would be the best way to get the approach done for a game inside UE4. My current thoughts: 1. Sculpt it…
I've been messing around lately with LOD's and my main problem at the moment is being able to maintain normal map information on the lower LODs shared UV's. I've noticed that when optimising using the target weld option effects how the normal map look on the LOD, for example sometimes it creates artefacts, where as,…