Hi, this is how 'Align Horizontally to Pivot' works in the tutorial: This is how it works when I try it: As you can see, when I try it it squashes the island into a thin line -what am I doing wrong? (the tutorial was using Max 2017, I'm stuck using 2014. Could that be an issue?)
When i link a psd to a material, sometimes it'won't load entirely each layer. for some of them, only half of it is loaded and offsetted vertically (And if I reload, nothing changes, full frame is checked). the thumbnail itself isn't working when showing the different layers. Have anyone noticed this? Saw it on 2012 and…
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Before thinking this has nothing to do with us, it has everything since online games are content creation. Can't afford to pay Comcast for decent bandwidth? There goes your customer base. :P http://www.nytimes.com/2014/04/24/technology/fcc-new-net-neutrality-rules.html?_r=0
Just unwrapping a simple object and I did it differently that I normally do to speed up time. I'm having a problem with straightening the shell so it has a clean egde or like so its square is there not an option to straight in maya 2014? I'm sure that 3ds max uv editor has this option. here is the screen of it.
Oglu, that is a relatively new development. It was added to maya 2014, right? which was released 15-20 days ago... Maybe it has had it for longer in plug-in form but not natively until now? I would still give it a few months until they work out most of the bugs.
Finally able to capture some footage and pics from our first level. It will be part of a bigger hystorical game for schools. Thanks to Bela Szabo (rigging,animation) and Pester Sekula (Rome Fantasy pack vol1) Lightning ,enviroment,and some of the modells made by me. UE 4.14
Which Max version ? I'm not quite sure but i thought there were some fixes in Max 2014 arround that problem... The problem essentially is windows reporting negative mouse coordinates on the second monitor, if it's the leftmost monitor, and Max does'nt interpret them ( the negative values) in a meaningfull way...
This was just posted today: http://seblagarde.wordpress.com/2014/04/14/dontnod-physically-based-rendering-chart-for-unreal-engine-4/ Its the same guy from the "Remember Me" studio (Dontnod) who released the last chart that was pretty popular, but now with updated UE4 values.
I'm actually going off of the FF7 original art https://www.scmp.com/sites/default/files/2014/02/21/761110d13f3dadf926d9e3c7b1316f94.jpg With a bit of some really good fan arts that captured the games feel. I do agree that it does need to be toned down though.