Thanks I will get into Shaders and modifying them when possible (After creating all the +1000 roads in 3DsMax) I have a related question,too. Look at this awesome realistic road of GTA V: There are fractures, shiny surfaces and also matte surfaces. I searched the net for how to add those particles to road for Unity3D and I…
Hello world, I was creating a normal map in xnormal and I received a blue normal instead of the 3 colors you're supposed to get. I applied it to my mesh and it looks o.k. but it's slightly off (this isn't the specific normal I used for this mesh but the one I used IS STILL blue). I tried flipping the x or y coordinates and…
I am a college student and am kind of missing some information. I am currently using ZBrush to make my models and just got 3dsMax. I am trying to make high poly models look good low. I have watched many tutorials and have been studying 3d modeling for a year. I managed to get my model looking kind of alright but the model…
Hi ! I just made a new gumroad tutorial about hair modeling pipeline for games. https://gum.co/cgzen-hair This tutorial gives you an overview of the process of making low poly hairs for games. I will walk you through the first steps of setting up Fibermesh in Zbrush, through converting it in low-poly geometry in 3dsmax to…
I've never hit that issue in 3dsmax and I animate/scrub all day every day for the last 4 versions of 3dsmax. It would be interesting to see know what version of 3dsmax and what plug-ins he's running as well as any settings he's changed. I'd like to avoid that in the future if I can, sounds horribly debilitating. I've had…
Hi all, I know this is a forum tailored towards game art but I have also gotten a lot of help here especially from the technical forum. So I decided to post my latest work I have finished for a couple of weeks now. Some of you may have seen it on the Corona renderer forums or Corona renderer facebook page. This is my 3d…
good afternoon, I'm in a bit of a pickle at work. I'm a concept artist, but for some quick scenes I would like to sketch up a basic model for perspective help. (saves a but-load of time, plus the model could be passed up to the 3d artist for basic proportion references) now our company is to cheap to give me a incense of…
The Core Systems are the same, but the Design Version is targeted for working with CAD data.It has some better interoperability with AutoCAD,Civil 3D and stuff. It also has some better lightning simulation and analysis tools which are more suited for architects,civil engineers. One downfall is that the 3dsmax SDK is not…
oh it absolutely is a positive move! But for a future tool perhaps. Or in a different workflow. Numbers are very impressive. we artists are thrown "gazillion of polygons and dozens of megapixels texture sizes" and we are easily impressed like little kids. Because we are :) "Extreme nanopolygonal vectorized sudivisional…
nice tutorial, just finished watching all the videos so far. cant wait to see it in UDK. One thought I had was when you had to duplicate the hi poly in 3DsMax 8 times, couldn't you polygroup the outer tileable rocks in Zbrush, make them their own subtool then export that hi poly as well and just duplicate that around the…