Thanks again for all the feedback, I'll be sure to start picking up some of these new learning resources over the next couple of days so I'm not shooting in the dark as much! Wow thank you for pointing this out to me, this is exactly what I needed to see! When drawing I used Loomis' guides heavily early on and It's clear…
Overall I thought the movie was pretty good. Definitely thought provoking. I think it had a few pretty major flaws: -Adam Smith's invisible hand has nothing to do with god. It's just dumb to say it does. It's a shorthand to explain natural market dynamics. http://en.wikipedia.org/wiki/Invisible_hand -Not all economists are…
http://kotaku.com/gaming/make-it-stop/live+action-dragon-ball-z-295873.php Too bad I stopped watching the show close to 7 years ago. Though I could imagine myself going to see it while drunk with all my friends that used to watch it with me in Junior High.
Futuristic looking bullpup weapons. Still uploading my older works, which do have some minor parts made by other people. My new things are 100% made by me. So if you see work of mine with credits; you know it's old. Credit to Yeehaw for the flashlight. Credit to Benjoo for the Vortex bubble level and Magpul PMAG20.…
ive been messing with the lighting and decided now to leave it for today and press on with all the missing textures and assets. I know CGLEWIS said if i use a skylight with a higher value I would get softer shadows that doesnt seem to be the case. I hate these hard and rather disgusting shadows. The object do have a rough…
I don't have Unity 2017. Generally, there is a 3d model acting as a metaball and it is only being captured by a 2nd camera. Then a shader will use the output of the 2nd camera for refraction, bump and normal maps. The shader acts as a screen space (takes main camera info) and then applies the normal, bump and refraction to…
Wow, putting it in engine making it look good! unreal 4 for the win! but i really feel the scale of the environment is off you need to move everything forward. Look at the person in your concept he is standing in that space between the first pillar and the 2nd. and hes pretty close to that 2nd pillar there isnt much env…
A bit more of a tech question, but.. I'm running a Radeon x800 GTO, and I just hooked up a second monitor. When I go to the windows properties monitor settings and click to extend the desktop to the 2nd monitor my mouse goes nuts. As long as the desktop is extended to the 2nd monitor the cursos randomly blinks around the…
Hey guys! So I've been using DDO for a while now but I've encountered a problem when using UE4 RMA packed as the export target, particularly when there's more than 1 material map involved in the project. Here are some images. As you can see, the 1st reflection map is seemingly overlapping the 2nd reflection map. This…