OK I'm new here but maybe I can offer something I haven't noticed anyone pointing out so far. I think your problem is that you are confusing sculpting in zbrush with modeling in maya etc. As I can see, you understand what you have to do about your sculpts but still can't menage to achieve it. Zbrush is all about brushes.…
totally agree with the above replies, just wanna give my 2 cents as well. I see three issues here. A. artist doing their own thing, and not what you want in terms of style - this could be either to the artist not being used to design (that is totally okay for a production artist imho) or you have to teach them what you…
Time is money and honestly, noone cares about some unimportant prop or thats just there to fill up the space, or some generic tile floor so hand sculpting paint chips or dirt on it would be very pointless and waste of time. Also, have you seen Substance Designer and Painter, or the Quixel apps? There are much more time -…
Okay haters gonna hate, but ill say it anyways : for pure sculpting, Mud is just better anyways. Perspective in Zbrush is weird (even in persp mode) and the overall shape perception is confusing. You'll often notice Zbrush users working very close to the surface of their mesh instead of getting a clear view of the whole…
Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…
Hi!! My name is Jon Berezan and I am an artist out of Vancouver, Canada. I am currently looking for new opportunities in the field of environment art/props. I have 1.5 years experience working in games, and currently finishing up an unannounced indie (professional) project as an environment/prop artist. My program skills…
Hello everyone, I will start this thread to post my weekly updates for my Necromancer project. I am really looking forward for your thoughts and feedback! The main focus of the project is the necromancer, the playable character. I wanted to create an elaborated character, to show the development stage throughout the game…
Alright, site updated based on your suggestions. I toned down the depth of field and bloom, added wire frame rollovers to most images. I spent a little more time to get the mushrooms to not look as dumb. They could be better, but I think i need to take what I learned from this project and apply it to a new one. I have…
There are alot of different approaches to studying artistic anatomy. In the end the method that is most effective for you is the one you feel comfortable with. The one that works for me is sculpting whole figures from the begining. When starting it's important to work quickly making studys. Working on a whole figure gives…
Maybe I was being too harsh. Maybe I'm not. Truth is I know at least 30 people who are in the same boat, and are all looking for some magical way of becoming good enough to land a job. I've even volunteered my time to give them free lessons, teach them basic principals, and really work through and iron out their 'project'…