OK as the title suggests this is me getting back in the habit of doing some 3D work and finally getting motivated to get good enough to get that game art position that is my ultimate goal! Over the past year or so Ive been struggling with my motivation and drive, starting and stopping projects but from reading posts on…
Hi Guys, I managed to rig up my character to my xbox controller, and now he can walk around in my Maya viewport. However, I want to take it a step further by adding animations on top of the normal walking animation. Right now, how the scene is set up: I have 2 clips (idle and walking) running at the same time across the…
Hey everyone, so for classes I had to choose an unfinished project to tackle for this quarter. I had only messed with Zbrush once and made some beginner looking wips, so I decided to grab one of them and develop it. I thought for my first model I'd try to recreate something, but give it my own spin. So let me stop talking…
Hey polycount! This is a character I created for my FYP at university. Though its one of my best models, I want to rework it from the high poly model and try to create a character model (hopefully) worthy of being my first portfolio piece. So Im looking to the people at polycount for guidance on getting it up to…
Hello, so I set the project to this main file, and opened the scene for this rig and this is what the viewport is looking like. Instructions for the rig are: Below are the steps to load the character’s textures: How to Load Textures in Maya Open Maya. Go to File > Set Project. Select the main folder of the project you…
Ah I get what you mean, I'll have that in head fot my next batch ^^ I just wish there was a screenshot button on consoles these days =/ My tip would be to always keep sub-division levels to a very minimum. And make sure to squeeze the most out of every level before stepping up. And even when you have stepped up, some…
The biggest problem I see with this building right now is the stairs. The stairs are extremely high while extremely short. Most stairs are longer then higher. Right now if you were to walk up these you would have to jump up each step and balance on your toes for every step. A quick google of stairs will show that stairs…
I haven't tried that yet. The only problem (and its lame) is that I don't know how to install Maya. There is a step or two that is missing with the directions to install, and I'm not sure what to do for those steps. It's really noobish I know. I had a friend who is much more computer savvy than me, install it for me a…
The best pieces of advice I ever got were 1. in response to seeing 3 years of experience needed. Apply anyway. Its not your job to decide whether you're good enough or not. Every job I've gotten I've been woefully unqualified for. (if the 3 years experience rule is to be believed) 2. Apply every 3-6 months, BUT dont ever…
Don't be discouraged with lack of feedback. It's a common phenomenon around here. So much so that some people have made graphs about it. I do a lot of anime-influenced armor and right now the most I can tell you is that your forms are too rigid. They don't flow well together. It currently reads as just a bunch of random…