@AnthonyAnimation so for the most part we had her spinning which gave us alot for free but for the Q, due to the action of her throwing it down in front of her a spin didn't work, so we basically only had the vertical movement to keep the wing alive, and within that we could squash it and spread it out a little - so yes it…
I remember having bike accident and my shoe lace got caught up in the pedal and eventually got caught up into chain, I fell backwards from my bike and fell on my friend bike who rode behind me, I scratched whole side of my torso on the bike wheel and I had small tiny rocks embedded into my skin same as the pieces of tire…
Hello, My name is Aaron Hain and this is my first post/thread on Polycount! I'm just starting an (approximately) one month project. My goal is to take this illustration/concept that I made last year and create a 3D scene out of it. The secondary goal is to keep this thread up to date and document the process (the sort of…
Hi, we are looking for an artist to DESIGN, MODEL, TEXTURE and RIG mechas for an in development indie turn based strategy game. The style we are looking for is militaristic/realistic (think Front Mission) although we are open to input from the selected artist. This is a remote offering and the artist is expected to manage…
You're welcome supaclueless! DWalker, Gazu you're totally right guys. I was planning to give it a little spin after the bake and totally forgot. I cut some corners 'cause I knew I just wanted to make a material demo. But that's no excuse. So I've been feeling really bad and updated the download asset on Friday. Here's how…
oh hey I really like what you did with your screenshots, where you kind of 'mask out' parts of the screenshot so what you did is visible. I think I might try and do that! However another thing is there are a number of parts in the level I worked on where I did spin offs of textures or there are decals that are not my…
the short answer is that subdivision surfaces have made nurbs obsolete. nurbs are a very old 1960 stab at making smooth organic limit surfaces. they were used in film because they rendered smooth in a software renderer. no need for real time there. but they have many limitations when you try to make complicated objects.…
I've made a setup like that. Basically I let the IK conrol for the hands follow the object in question and animate the position of the object. I have the IK control of the hands parented to a locator that has a transform constraint to the objects bone. That way I can animate the position of the hand freely even when it's…
Oh! An absolutely Amazing achievement. I really want to play the game. But nearly 20+ or so people I see on a regular basis are not even at the studio anymore. Either let go, or have since left. But like you said. Much of it stemmed from inevitable growing pains. And from nearly all accounts, Thief is an AMAZING project…
The latest free versions of Unity have dropped some of the limitations (like no realtime shadows), so yeah as far as I am aware all of the Skyshop features are supported in Unity Free. That has been a big goal for us to not require Unity Pro. But I will double check and get Andres in here to clarify if there are any Unity…