I am happy to announce Anatomy and figure sculpting mentoring program , a program which combine theory, practice and design principles with constructive critiques to help you learn and improve on your figurative art .its using century old manter<=>apprentice type methodology with a modern twist. Program is flexible ,…
@iam717 what does it look like when you do "Clamp Result"? This looks like the information is blowing out or over exposing. And what are the factors the factor slider is lerping between?
Post your pictures and movies of you and your family having fun in the snow :D nice snow pictures are welcome too. mine: http://www.vimeo.com/2779842 curious to see how everything looks on the other side of the globe :) . EDIT: oh, and these are mobile phone pictures :)
Joe Blow: Skin 01 - Real-time Fan Art Fan Art project done to study 3D Characters for games. * Concept Art by Abel Oroz: https://www.artstation.com/artwork/0l6J8 * More images at: https://www.artstation.com/artwork/yD36Xn https://rodrigopixel.com.br/project/joeblow-skin01/ https://vimeo.com/898236683
Is this a thing, or is it not a thing. I'm currently using Blender for all my needs. I enjoy hand painted textures but figured doing hand painted textures on a high poly didn't make much sense. So basically I'm trying to normal bake the high poly on the low poly (I think?) Then start painting on a new texture the next…
Useful information so quickly! Thank you! @GCMP Indeed I AM box modelling the head! Though not any more due to the excellent tutorial you sent me. That looks great - much obliged. Thanks also for the quick paintover, makes your point very clearly, shall endevour to do better on this in the future. @pior Which fold are we…
you are interested in running before you walk. blowing off drawing and low poly skills is the fastest way for you to do absolutely nothing. I'll show you the door out.
Heey girls, iam looking for a glowmap-way in maya. The model is handpainted and has only a diffuse map + AO shader. The object is prerendered in mental ray - so i only need a rendering solution ;) /btw. why is marmoset toolsbag in 1.06 only making the glow white but not shine ? Here is a Maya image - thanks for helping ;)…
title pretty much says it all. I was wondering if there is a way to show spec and bump maps in viewports. I've tried looking but can't seem to find any way to show them.