KP, the alphabetization is only really for the beginning, obviously the order is as material dominance demands, but at the onset of a project it makes working the basics fast. That was just a shot of my blank ps file that I can open up and know exactly where everything is and can quickly adjust all master groups to fit the…
90F isn't that hot. 90c? yeah you'd have broken something. Even 111f is only 43c, and even the crappiest CPU I ever had was good till at least 50c. Personally I've had both the old or underpowered PSU and a dying ram stick issue do this to my systems over the years. First, take a look at what's in your PC, then put that in…
Sorry for the second post but, And sorry to hear what happened to you. Usually they would suggest you the low priced piece. I never had any problems like that. Actually, if you go to the counter and ask them for the game, instead of picking up from the side shelves. They could've given you the fresh copy of the product.…
Just to reiterate : this one is definitely something you want to pay attention to http://itchstudios.com/psg/art_tut.htm Yeah it's about drawing and painting - but if you really want to understand how lights affects objects (aka 'texture') this is what you need to know. That does not mean that you have to paint a texture…
You cannot always switch discs. It's ok for a game with levels, where you start in one place and never go back there. It is not fine for single player games. I know of several developers, working on several games that have already had to downsize the game to get it to fit. The article is wrong is one MAJOR assumption - it…
Whoa, you dudes are throwing counts around like its on sale! I probably wouldn't be the best to answer a "correct" poly count for a "next-gen" vehicle. Because the only systems I've professionally developed for are the Wii and PS2. But... Asking for a poly count is like eating cereal with a fork. You said you're aiming for…
outsourcing studio where im working atm as a 3d character artist doesnt give any credits to artists even tho we work on AAA and AA projects for PC and PS5.My question is why?
we split tasks...its not like one artist is responsible for the full character sculpts. Low poly, textures,grooming. But that doesnt matter. I have…