@amirabd2130 , @tierzilla , @Mateus , @samwoodart - Thanks for the encouragment dudes! Mateus - I think I get what you mean and it depends on the program and the object, generally though I tend to work on pieces in their final position. If a piece is very symmetrical and I'm working in max I'll often build it off to one…
High resolution versions here: (entry is all EVE) https://www.artstation.com/artwork/98LNlO This is a lighting version with lights / shadows and wireframes. This is the beauty (for now since i didn't get to posing a dynamic pose and such, but if i can i will upload one before the time, if i did not then i will work on this…
I agree with what others have said, the only thing that actually costs anything when it comes to building an art portfolio is your time. yea substance is 15 bucks a month, but so is a trip to go see the new avengers movie. as in, the cost is so minimal i wouldnt really consider that a make or break it factor. the one thing…
To be honest, I've only (fully) played the first three and a half levels so far. I'd mucked around with the game at my friends house when it was released and tried the demo at home, but my computer couldn't handle it very well before. It's only the past three weeks since I picked up a copy that I've been using this engine.…
I'm open for critique. Here is some of the stuff I've done recently. I've been out of the forum communities for a little bit. The book is from a Runic concept for Torchlight. The shield is a doodle of mine that I made into 3d.
Here is what I think of a weekly check in system and why I think it will help. It's not a cure-all but it does go a long way in fixing some of the core problems and bottle necks of the contest. I wouldn't be so quick to dismiss these problems and bottle necks if they aren't addressed they will continue to fester and piss…
Hello guys, I have just started to work on this beautiful concept done by Michael Kelly https://www.artstation.com/artwork/r9erO I will try to update the progress on daily basis