For those who are interested, here is a description of my current setup. First I take my normal map into Photoshop and create two versions of it. To one I apply a Gaussian blur (8 pixels wide in my case), to the other I apply a high-pass filter (same diameter as before). This splits the normal maps into two parts, the…
Hi guys, a few years ago I've been studiing an advanced vehicle rig inside of Maya. It was a prototype and I've been buisy with my job ever since. So I never managed to finish it. But every once in a while, someone brings that up and asks me if are there any updates about it. Here's a couple of videos of what I've got:…
Little progress update. I took a few days off from the project to avoid burnout, but I am back to working on it in my free time again. Most of the front doors is done with the exception being the folding arms that are attached to the top and bottom of each door. I also started laying out the interior though there isn't…
been trying the EVE Online trial out. pretty but meh on the fun part. The lack of direct control over the ship brings the game down. Same with the inability to invert the Y axis of the mouse or mouse wheel zoom. Saw people in game saying joystick support would take away from the feel of the game. I would love to see a Star…
it looks like it could be an inverse scale. i have no idea how these transforms are applied so its not really possible to comment past simple observation. edit: if you are trying to match an object from one coordinate system to another. ie from one software to another or file etc, apply the same transformations from one to…
hey folks, I am currently teaching myself in character rigging while working on an educational project. So far I’ve been following the official character rigging tutorial from the maya learning channel on youtube. See the list of videos included in the tutorial here. Now it comes to the part where I want to create joints…
gauss, i like what you've got in your portfolio, but where are your environment concepts? where are they?! a question i have been hard-pressed to answer for so long... until now. that's right, you can bear witness to me developing the environmental portion of my concept art portfolio. that's the idea, at least. but what…
Hello everyone!! Here’s the latest update on this project. With a few minor changes to the rendering. Thanks for all your comments!! https://youtu.be/31UZStxG954 https://youtu.be/HjhR1Bs5Wng https://youtu.be/0xy7SPLOmgo
Hey, quick question; Do you guys tear up your mesh so you can do the UV? For example, you build a spaceship. You can't just simply apply a UV modifier because the ship is 3-dimentional and there will be tearing and stretching a long the edges. What I do is apply the modifier. I then split a reference copy of the ship into…