Spiritual leader of a cult, an inhuman figure who floats silently and manipulates gravity to bend any will that opposes his faith. Character design for a personal proyect. ArtStation: https://www.artstation.com/artwork/x3b6a2
"Better latter than never". ;) Because the bench is harvestable, so their interactive interface is covering the one of the ammo box. Can harvest first (for recover some wood pieces) or using the Safehouse Customization mode, move the bench for aside, to be able to pick the ammo.
Hey everyone, I'm currently working on the highly-detailed cockpit of an F-15, and I've reached the texturing stage where I need to label all the buttons, switches, and panels (screenshot attached). I'm looking for advice on the most robust and flexible professional workflow: Would it be better to take a UV snapshot into…
Looking for Rigging specialist to modify, strip and optimize metahumans rig so we have a de-cluttered, smooth running non modular (metahuman system) rig with the same operating level. Need to also add some additional controls with helpers and blendshapes that involve NSFW work, must be comfortable with this. Required good…
Hi guys, newbie here. So I want to create a 3D asset. I want to bake my highpoly mesh to lowpoly. After baking, I tried the baked result to lowpoly, but why does the result have edges like this in the lowpoly mesh? (Highpoly mesh) (Lowpoly Mesh) Result
📢 ENVIRONMENT ARTIST| OPEN TO WORK & PROJECTS 3D Artist specialized in stylized environments and props. I detect mistakes others don’t see, ensuring quality and detail in every project. 🎨 SERVICES * Modelling of high-quality stylized 3D assets with Maya. * Creation of stylized 3D environments in Unreal Engine 5 & Unity. *…
small addon that helps retiming the animation in an easy and intuitive way tutorial https://youtu.be/lfWiZvuM_oc?si=miI4DMnxvMN-G9hM download https://github.com/evilmushroom/AnimationRetimer
In this context I'd absolutely encourage investigating ways to reduce tiling with small textures as Eric suggests. learning these techniques pays off in all sorts of ways (i recommend mocking it up in photoshop/designer, then figuring out the maths later btw). but That particular example.. not sure I'd recommend it…
To everyone who applied for our role, thank you! We’ve officially wrapped up interviews and found someone we’re excited to move forward with, but we want to pause for a moment to acknowledge you. It means so much that you took the time to share your work, your story, and your interest in what we’re building. We saw so much…