Unrivalled is an FPS Escape-from-Tarkov-like shooter that's already been in development by a team of about 20 passionate people since January. You can find out more about the game and even play the alpha build to check out the weapons and movement mechanics, which have improved a lot, though. Your role as a Material Artist…
I'm really new to Substance so idk what's the first thing I have to do with exporting it to be compatible with a mia material x. Any and all help is appreciated. I hate asking for help like this like I need someone to hold my hand but I am at my wits end and i need more clear step by step instructions. I tried using a MILA…
Ok, substance noob here with problems with metal materials Rendering Black when applied. Sure this is something silly but I cant fiqure it out. Any ideas? Cheers
Hi guys :) So, the problem: Cook-Torrance calculations inside "surface" material domain works fine. I doesnt see any problem or artifacts. In case of "surface" domain, all normal or "N" calculations are taking from normal map transformed from tangent space to world space and then normalized. Calculations of same shader…
Hi everyone! I seem to have found the cause and the solution for this problem. For me this "bug" appears after I select certain brushes, namely BLUR brush, which obviously doesnt have any applicable material. Though to resolve this issue without restarting the program you simply should click on any other brush with a…
Hello, I'm planning a mid-scale environment project for the first time in a long time and using realistic materials. I want it to be reasonably realistic so I'm looking at substance materials and probably Unreal engine, but would also consider Unity. From the last time I worked on something like this, I remember being very…
My m_water_lake material is not having opacity like in this video : https://www.youtube.com/watch?v=Hd8nr29ihdw (6:10), mine is like this : http://prntscr.com/atdkeu. Can someone help me?
Hey everyone! Just finished working on a Herringbone brick material. Made 100% in Substance Designer and rendered in Marmoset Toolbag 3. Check it out here! https://www.artstation.com/artwork/zE08Z
How can I achieve the kind of material like on this picture? I mean the glass of the lens https://www.marmoset.co/posts/physically-based-rendering-and-you-can-too/ Thanks in advance.