I remember this tool being posted here a long time ago(about 2-3 years ago). It was basically a program that could read the data that was being sent to your graphics card, and 'hack' that data to export models. You could basically use the tool to rip 3d models out of games. I believe in the specific thread it had an…
I am working with a concept created by Julio Nicoletti to create a broadsword for the Chivalry contest. I will be creating this also for a scene I am creating, of a low poly cathedral named Rite's Hall. I will be posting updates of both pieces in this thread, though the sword will be included in the cathedral the fidelity…
A neat little art pack for game developers. I've been working on variations of these for more than a year now, these are modified meshes, updated texture resolutions, a new fresnel/reflective shader and come completely driveable right out of the box. They also have NGUI touch support built right in!…
I think I'm calling the Highpoly done. The underside was heavily simplified; I just wanted to put some details there in case it ever catches any dukes of hazard style air. There are some details that will be added back in with texture. Now to finish off the low poly and make some normal maps Does anyone know if games like…
I don't use blender. Bridge helps to see any problems while you adjust export settings. But if you have enough experience, you can predict any future problems by looking at the mesh in plasticity. Basically there are just 2 major methods in CAD: 1. Create 2D curves, extrude shapes, boolean these shapes, trim them with…
Hello, fellow sculptors! Today, I found myself in a severe fight with Zbrush and the infamous Transpose Master. After I posed the early version of this guy below, I wanted to remesh the duplicated subtool and project the details onto the new one. After I clicked the zremesher button in a highly dramatic manner, I got what…
Hey there, I'm pretty new to this forum but I was wondering if I could get some feedback on this CRT TV model I'm making. I've been trying really hard recently to really get good at 3D modeling and actually learn industry standard techniques and stuff like that. I plan on duplicating and subdividing this to make a highpoly…
woah so awesome already! im impressed, can confirm it runs perfect in maya2013x64 cant wait to see what you get up to with a later version but so far its very useful. the addition of a Delete curve button would be a bonus (i think this would mean deleting your mesh history though to keep the deformation?) and an affect…
Hi! I think in end the execution is what matters, less the setting. That said, I can see how the setting affects what techniques you can showcase. So when you're planning a project, you could think about what techniques you want to show/ what would you like to work on. For example: Catacombs - modular kit, photogrammetry,…