Thx for the tip! I am definitely missing out by not looking at smart masks (I assume they are just a stack of built-in generator masks, I was wrong, things like MS Ground Dirt just doesn't show up in u:generator search) What I don't understand: - Do I have to bake position map using Y-Axis? ALL-AXIS mode seems to work fine…
Your completly right. I need to come here more often.... As for the cones, the leader of the mod told me the storyline is set inbetween RE2 and RE3. So I found some RE3 refs and saw the cones, and they where even more new looking then mine :S.These where the refs I used http://img15.exs.cx/img15/6892/conesref3we.jpg .But…
A little prototype I am making for my game, where the player's material should change when colliding with the white object. gameObject.GetComponent<Renderer>().material = newMaterial; This code is not working, I even tried to use this code at the start just to check if this works but doesn't. I have made sure to assign the…
Hello. I am just another ordinary person, trying to show off my creations and see what you fellow players think of them. All criticizing is welcome. I look forward to seeing your work as well. This is my newest published item XM1014: Plutura (Black Stainless) USP-S: Ordinoux AWP: Code This is the most popular skin that I…
Mohammadreza Mohseni after a long time I switched back to corona for this commercial project and I am thrilled with the result. Hope you like it. Designer: Farnaz Mohebzadeh Visualization: Mohammadreza Mohseni Location: Nuremberg, Germany Tools: #3dsMax #Corona #Photoshop #ArionFX #NikCollection…
I'm trying to get my onDeath Mesh in-game and I've been using, pretty much, copied Cicada code but I noticed that it doesn't have a main death mesh when it explodes, the normal mesh stays there and some extra gibs fly out. Where as the scorpion when it explodes, makes the normal mesh (skeletal) vanish and the damage mesh…
I need help trying to input number's into the coding here is what I'm trying to do: If you press the number one it will choose a weapon. If you press the number one again it will choose another weapon. The cycle continues as you keep pressing the number one. If you guys could show me what code could make this happen that…
I never looked into UT3 but did quite a lot with the early Unreal, Unreal Na Pali and UT games + editors and I highly preferred them over the HL and Quake 2 tools simply because it was way more powerful and easy + fun to use. Even though the Unreal Editor was very crash friendly in the beginning it had many design friendly…
These two gentlemen are more than welcome to explore alternative paths of game development and interaction; it's good for everyone in the end. I hope they are successful at developing a new model/method of human/machine interface. I don't agree with their analysis of current games, as it seems a very overpowering ego…
** POSITION FILLED** We’re looking for a skilled Environment Artist with a focus on stylised art to join work on an exciting new VR title. If you are self driven, with a keen eye for detail and a passion for environmental storytelling, this is the perfect new role for you. About Us @ Toast VR. We are a family owned company…