For beginners I highly recommend you just start by setting your smoothing groups by UV shells. TexTools has a built in script for this in the "Tools" dropbown, or the code is posted/hosted here on polycount. Just search polycount for "Uv islands to smoothing groups". There is a whole lot more you need to know, but this…
i think you are putting a lot of eggs in the "we are going to have gameplay so good people will play it despite it looking like shit" why are you so sure that the game play is going to be that original and fantastic? heres my guess as to what will happen you on our forums: yeah i have 2 coders that are going to make it the…
+1 for everything Stinger88 said. You'll want to stress graphic design, art, and animation. Having some programming knowledge (which you'd probably pick up anyway) is also incredibly valuable. I'm a UI guy and went toward the coding end. It's really easy to switch industries (if you have to) and finding a job has never…
Alrighty, some awesome news :) First - New dev diary [ame=" https://www.youtube.com/watch?v=cSoxzXy-JLI&feature=plcp"]WARFRAME Dev Diary #3: The Warframes, Part 2! - YouTube[/ame] Second - CLOSED BETA HAS STARTED! So far we're sending out 500 codes to random people who have signed up. I'm going to try and get a chunk of…
Starting with a goal of "I want to make games" is probably too lofty an ambition for where you currently are now. You could easily get discouraged if you run into a simple code problem, script syntax errors, art not looking 'right' in whatever engine. There are so many things that go wrong when working on game stuff, it…
I'm happy to see this independent game get a release. [ame=" https://www.youtube.com/watch?v=pjdQJZBGKQY"]http://www.youtube.com/watch?v=pjdQJZBGKQY[/ame]
Issue I'm trying to composite a bunch of grunge details together. However, my final result looked almost... empty. It's as if almost all of the detail I added just didn't show up. I thought I hooked up the nodes wrong. I hooked up the nodes correctly, but I still had this error. Normally in substance designer I can take…
Model_brush.c is the main file where new map and model formats are parsed: https://sourceforge.net/p/chaosesqueanthology/code-t3d_attempt_engine/ci/master/tree/model_brush.c An example one is void Mod_OBJ_Load on line 7562. Which loads the triangle data for an obj file (loads the vertex and then the face data). It would be…
This week I completed the baking process and cleaned up all of the UVs to ensure everything is optimized and ready for texturing. I’ve started texturing the sniper and have made solid progress so far, focusing on establishing the core materials and surface detail. In addition, I modeled a gun case to help strengthen the…