Happy New Year! Seems like I've got my work cut out for me. Here's a small thing I've been working on during the holidays: I sculpted the initial forms in zBrush, then used Substance Designer to add more details and create a trimsheet out of my sculpts. Hopefully I can use this practice on my next project.
Yeah you have some great work here MsMarvel! Deff digging the light on the outside. I think the pipes are purple because they havent been unwrapped or textured.I am sure they will be textured soon. Trimsheets!
Sketched out the exterior a bit more. Not completely sold on the design yet so I have a lot more iterations to do. Added some more cameras for the exterior. Started a basic trimsheet going on but it still needs a lot more work. Currently the water is the starter content water in UE4, I plan on changing that but much more…
A few improvements since last time, mainly on texturing side. I've begin to create an other trimsheet which is more based on metallic parts. I also created some material like a cinder block wall or a dirty ground. I've made a shader which allow me to blend by vertex color between two material and this create a depth…
@musashidan Thanks for response. Appreciated. I have barley looked at that approach, but I didn't particularly like it at first glance. But I should probably look better into it then. I was contemplating just doing the trimsheet from Ndo first, then adding it in with my lowpoly in SP and then adding normal details in…
Hello everyone, and a happy new year 2024 ! Those assets you all have been making are looking really great ! Here's my contribution to the Subway environment : For this one, I decided to leave my comfort zone and go back to UE4 after a long period of sticking with Unity. So, more than just creating models, I also wanted to…
Since the previous update, I've been focusing on my Middle Eastern castle to finish it first. Because the amount of work is quite large and this is also my first completed environmental project, I divided it into different areas to work on, which ensures my project can be completed. I had my own camera angle for the…
hi , it's about a week i swiched from 3dsmax to maya 2018 and i'm absolutely happy but i have few problems and i try to solve step by step. maya 2018 have good uv toolkit and i'm realy exited but there is something i realy need and don't know how to do that . making uv straight for using trimsheet. i search youtube and…
Greetings fellow peoples, I'm looking for feedback on this small scene I made. Main objectives are getting better at realistic texture making using trimsheets, good topology in general and/or for modular asset usage for it to be more towards engine-ready. Link to project; https://www.artstation.com/artwork/4XAaA8 Thanks in…
Cheers. This info is really useful and I'm going to practice this on different types of curved geo based on the example you've given me. Currently in the middle of a university deadline so I'll have to put it on pause but this should help me out massively when I get back into it! I'm trying to crack down on trimsheets,…