Inspired by dead space concept art. I am working on this environment and I am going for a lot cleaner look so no bloody gritty textures. Here is a quick shot of just 2 pieces put together in ue3.
Hey everyone. Been working on this on and off over the past week. Drone inspired and based on concept from Vadim Sverdlov Progress so far. Comments/crits welcome :) Latest Update: Thanks for looking.
pretty happy with the result! I learned a lot from the mech tutorial from ChamferZonde and used that knowledge to create this piece. Software: -3DSmax -Substance Painter -Marmoset Toolbag 3 Thanks for watching :)
Hi, this is my first post here of my modelling work completed last month!:) Model in 3dsmax Total time- 56hours Original concept by G liulian. Artstation web:- https://pmshah.artstation.com/
Had the privilege to make this over the past few weeks, 3ds max, photoshop, knald, marmoset 2 questions/comments always welcome MORE HERE: http://polygoo.com/humanoidrobot
Working on the lighting and changing the plant texture up a bit. The environment is around 30k tris rendered out of marmoset. I'm also changing the engine over to ue4. C&C welcome