Plan is a good one and high resolution at 4k for a hero portfolio piece I'd want to squeeze in every pixel could possibly grab thereby hopefully capture the attention of eyeballs that actually matter which typically, at a glance what you've created is worth their time continuing too scroll through a detailed breakdown how…
Hey, to be perfectly honest, I don't fully understand some of the comments about the dances not hitting beats. There (almost) isn't a single dance beat that doesn't correspond to a musical beat, unless it's a sort of 'freestyle' section like the moonwalk. I don't really want to go through one of the dances and point out…
I meant that we could have done without the culture war nonsense since it isn't helping an already dire situation. The charitable focus was a strategy to alleviate the damage by emphasizing corporate philanthropy insulating publishers from the fallout. It also makes representation more impactful than performative as is…
Sup everyone ? ;) We want yo present you our project , its a cartoon multiplayer game using Unity Engine And now crowdfunding live on indieGoGo where you can read much more deep about it. * Chasers project will focus new style gaming for all ages! cool characters and stories that everyone will love, Children, Youth gamers…
Beautiful my dude!can wait for the final render! On the side note, can we see the buttstock extended in the final renders? it would be a shame if you've modelled and beautifully textured the receiver extension and not show it.
Hello I hope you can help, I would like to ask you what you would expect to see from Games Art and Design graduates these days? The reason I ask is that our BA Games Art Degree programme is currently undergoing it’s five year review so it’s a chance for me to make adjustments to the course. All university degrees go…
Haven't tried harden normals no. Tried both cage and ray distance and they produce the same result. It's not the beveled edges that I'm concerned about, it's the tubes that are very square (they basically look like a low resolution pixelated line that has been resized and blurred a couple of times) when rendered with…
This thread is great! Not sure if this has been posted before but here's a Photoshop CS6 (and cs5) extension that extends the functionality of the colour picker. You can combine two colours and generate a range from those two. PaintersWheel CS6 - Free!
There's also roughness, which changes the extent of the fuzziness. I've done a lot of work with the Sheen extension in glTF, to create velvet, satin, and other fuzzy surfaces. https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_materials_sheen/README.md An example model you can play with:…
Here is the extension of that Zerg piece. I've narrated the marines abandonment and extended the descriptions of the actual cave scenario. Hope you like it. I'm fairly happy with the way that it turned out. edit - As you can probably tell, I'm putting in decent bits from my other pieces and putting them into this.