Hi, I'm currently working with Houdini and making assets for UE4. The Goal of this project is to build levels faster. Once you have the Houdini assets you are able to build levels faster and with more control. So far I have a Level generator that builds a level around a spline. The spline can be controlled in UE4 and there…
Houdini was a niche high end (back when there was such a thing) 3d app that used to sell for tens of thousands of dollars. It looks like Houdini Master is now about 8 grand. No idea what kind of functionality it offers.
Hi Have watched the Houdini bridge demo twice now but am confused as to how to exactly mix 2 materials using the Bridge Houdini Livelink feature. In my case I want to simply layer a grunge texture on top of a marble texture. Also with Redshift is it necessary to use the Triplanar workflow when mixing materials or can I use…
Status quo is not an inherently emotionally loaded term, also I have no idea where you are getting this anti-business crap. It's not hard to compare them at all. The fact they aren't the same is what warrants the comparison. Look a little closer. Houdini indie can function as Houdini engine. Additional licenses of Engine…
there is also an other option, that might be interesting for learning houdini. - you build a houdini digital asset (.hda) that do the task - you load it in maya throw houdini engine what could be really nice is that you would be able to benefit from auto poly reduce feature inside houdini on geo that have to much poly ,…