You could (in theory) encode all your colours/gradients as a curve or 1dLUT , mark up the various different "material IDs" with vertex color and offset them with parameters on the material instance to index into the curve. bit of a waste of effort though imo :D
[ame]http://www.youtube.com/watch?v=7YdH18U2OLM[/ame] and some ear raping d-d-d-d-dubstepp [ame]http://www.youtube.com/watch?v=9ylVRGttEW4&feature=player_embedded[/ame]
Guess I'm gonna call it done - at least for now, as I want to participate in another challenge that started two days ago and I have to hurry. :D That's why I was so lazy with the pavement. There were many materials I found challenging to render like the sack or... pumpkins. I learned a lot in this field! Hope you like it!…
So at last the latest render in CryEngine. Whoosh ! I am spent. But I really love the Sub Surface Scattering of CE I have t tell. Dat ears :D A turntable video as always. Hope you like African theme things. [ame="http://www.youtube.com/watch?v=r1Os-JGUMF0"]Girl Render (CE) - YouTube[/ame] INVASION OF LONG EARS !!!! :D :D…