Hi. I'm planning on working in the game industry as a 3D Character Artist (it could be AA, AAA or indie, though I'm focusing on stylized characters so maybe AAA is off limits). I'm currently on my way to finishing my first decent-quality character for my portfolio. My current specs are: - Motherboard: ASUS H170I-PRO- CPU:…
Recently inspired by a texturing in the 2000s thread. I had actually made a thread like this before, but all the links are dead. Luckily, I still saved all the screenshots on my computer so I can rehost them, as well show new ones as well. I'll start off with the classic Playstation 1 I made in 2015 (it still holds up! Or…
We are EQ-Games, creators of Road Redemption, which has sold over 100,000 copies on Steam: Here We currently need a 3D Artist who can develop a single asset for a Unity Game. Details about the project can be found: Here Please contact us via email (contact@eq-games.com) to give us a quote for your services.
Hi, we need capsule art ( promotional art ) for our game. This includes illustration and text. We are looking for skilled artist, who is capable of creating complex scenes, has great understanding of anatomy and color. If interested, please send link to your portfolio and rates to this email: wekthorgames@gmail.com Thank…
GAME CAPTURE ARTIST Location: Greater Seattle Area Length: Indefinite (aka, no set length) Pay: $28-32.50/hr Job Requirements: -1-3 years of game capture experience -Demo reel/portfolio of game capture experience -Must be local and able to start immediately with no visa sponsorship We have an EXCLUSIVE relationship with…
Hi! I've photoscanned a tree bark with Agisoft Photoscan. The decimation stage at the end of building the mesh would have taken so long, that I had to set the face count to unlimited and skip the decimation stage. The result is a 370,720,451 poly and 33GB mesh that can't be opened in ZBrush because of the 100 Million face…
We are starting a new subsidiary of a veteran miniature studio for a new line of miniatures. We are looking for 2-4 top tier sculptors for a mostly dark fantasy miniatures ongoing project. Must have an excellent portfolio and samples and at least some understanding of miniature sculpting, keying parts and how a model…
Ive had a integrated GFX card, a Radeon HD 5470, and an HD 6570, and a GTX 560 ti and over the course of those cards I didn't notice any improvement in VFX rendering