Instead of actually finishing a full character, I am messing with hair strands in Unreal Engine 5.3. I really wanted to see how to set up the groom component, group IDs and physics properly. Shout out to Andrew Giovannini's tutorial for hair in Unreal! I wanted to try a braid and figured this would look nice on my…
Hello! I'm a 3D generalist who worked in two game studios.
1) Mob Entertainment - on the game Project: Playtime. On character creator position.
2) Elmoreden game. This project is still in development. I left because they were late with payment. Position: technical artist - rigging, skinning, implementation in UE 5.3, work…
A project I made for my thesis a while ago that I ported to 5.3. I used the original 1831 drawings to model it in blender, I filled the gaps with theaters of the same period and style, made the textures in substance designer and the rest in unreal engine 4.20 if I recall correctly. The lighting is baked in because I tried…
Hi! How does it look in the unlit view mode (https://docs.unrealengine.com/5.3/en-US/viewport-modes-in-unreal-engine)? I wouldn't make adjustments based on thumbnails. As far I know, the ao map would only affect indirectly lit areas. Next to some general info, the wiki entry also contains a link to a discussion thread:…