Thanks a lot for everybodys help on this. The script works perfectly. But now i run into another problem. First I must explain the purpose for requesting this script. This is part of the main Script Im trying to write which is Quad fill (imitating Quad-cap max plugin by obliviboy). So far Ive been sampling many mel scripts…
You can set how many threads to use in the settings tab. Its roughly linear so if you have 8 available threads, setting it to 4 will take twice as long. I usually set mine to 7 (4 cores + hyperthreading = 8 threads). A setting of 0 uses all available threads.
@felipefrango: Yeah, assuming that each normal/spec map matched up with only a specific diffuse. Diffuse Texture 7 would always be with Normal Texture 7 and Spec Texture 7; no other mixing. Of course, I can't think of a ton of reasons you'd want this many, but I don't think you should be limited to 4.
[ QUOTE ] Look at nintendo, they've innovators and are pretty much the trailblazers of the console world, all other consoles just cautiously follow their lead. [/ QUOTE ] nintendo are innovative? most of the stuff nintendo themselves make is based on old properties, like the hundreds of mario, zelda and metroid games. then…
1. The Elder Scrolls IV: Oblivion 2. Gears of Wars 3. The Legend of Zelda: Twilight Princess 4. UT2k7 5. Half-Life 2: Aftermath 6. Prey 7. STALKER 8. MGS 4 Enemy Territory: Quake Wars would be up there with top 3 but as a release date isn't announced, we can but dream.
Hello folks. I am having trouble finding information on creating tile-able textures in zbrush. I am not looking to create a tilable mesh. Plenty of tutorials and good workflows for that method. The only good info I found was from PhilipK.net http://www.philipk.net/tutorials/materials/stonerock/stonerock.html Priceless info…
Rumors! http://www.gameranx.com/updates/id/3553/article/rumor-exclusive-gta-5-info-leaked-by-rogue-games-journalist/ 1: The game world is absolutely massive and will push both xbox and PS3 to the very limit in terms of what it has accomplished. Yes, the main city is simply Los Santos however is it AT LEAST 4 times bigger…
AA3D looks overall good, the Folds working marty87ita like it, I am curious you really want change the 4 Proportion to a more 7 Head height? If want that go for it. Silver Spade Good blocking Edit: I downloading Unreal Engine 4, cant wait to get to use it, since I did tried unity3d, cryengine and udk.
The modo users here at Polycount might be interested to know this. If this is old hat I apologize. Using Instance Mirror to achieve a more powerful workflow for symmetrical modeling... Below is a solution for modeling symmetrically in modo without using Symmetry mode. Using modo's Symmetry options along X,Y, or Z works,…
Hello guys! We're pleased to show you our last project in Unreal Engine 4: Ice Climbers. The project has been done in 7 weeks with 9 students including one sound designer. We had to make a reboot of the classic Ice Climber game of NES using Unreal Engine 4. Enjoy ! -- Video -- [vv]114626995[/vv] Team IceClimbers