Hi there guys. Does anyone know how to get SSAO activated in Marmoset 1.05? The ambient Occlusion box is checked in the Render tab but it seems to make no difference. Can anyone help me out? Thanks! GIS3000
thanks cooljay! i love l4d thanks for the compliment thanks marq4porsche! so im trying to push the mats/comp/lighting. hopefully ive made some progress. http://img521.imageshack.us/img521/1505/227y.jpg
Dataday, why don't you actually look at some numbers instead of parrotting large publisher's rhetoric. Here's last years. http://www.cinemablend.com/games/Digital-Game-Sales-Hit-10-Billion-2012-Used-Game-Sales-Retail-Down-54210.html So there you have it - last year the entire used games market wouldn't have made a dent in…
I am buying 9900k next week. I can test some stuff for you, just tell me what you need. I have Ryzen 1700 atm, so it would be nice to test it now and compare later to i9 9900k.
Hi, I'm Keith "Dunkelza" McCormic, Community Manager at Descendent Studios. I came by to look at the awesome art and to invite members of the community to participate in our Build-A-Bot contest: http://descendentstudios.com/community/topic/1745-build-a-bot-contest-information-thread/
Hello polycounters. For those of you that haven't seen the progress on this one here's my final shots for Eomer. Roughly 170k triangles(80k only the god damn hair). 3 texture sheets 8k for the body, 4k for the face and 4k for the hair. I hope you'll enjoy it. :blush:
Hello, this is the first character model I have created for an upcoming game of mine and was looking for feedback regarding its model and texture. Created in Blender: 896 Verts, 858 Faces, 1708 Tris Texture Size: 512x512 All comments and criticism are welcome. Thanks! EDIT: Wireframe
I was listening to Bach, stopped to listen the first song Adam posted, and then went back to the Baroque master. It's an odd experience to contrast them. Music has been going downhill since they started dumbing it down in the 1750's.
I switched the engine to SSE2 and was able to track the distortion down to an overdriven warp node (value 17.5). Is there an alternative method to the warp node that will result in less distortion? Also, for future reference which engine should I use when building substances for Unreal engine?
This is my high polygon model for the T 34 sitting at around 2Mil tris, Am looking for some critical responses and any criticism is appreciated: This image is off my low poly model so far: 17095 Tris. Any help is much appreciated, Many Thanks