Sorry if this has been posted before, I did a search and couldnt find anything.. I was just wondering if anyone knows where to start with rigging, eg tutorials and stuff. I have never done any before, and would like to get into it. Any help would be greatly appreciated. Thanks
Dejawolf is right...no matter how many Dr. Phil wannabees are browsing this thread. She did something wrong, and is painting you out to be the asshole. That's blame transferal 101. Nut up or shut up. Go cheat on her with her best friend. :D
Thanks guys. This should be filed under salary negotiation 101, and you were right, the increases were described too vaguely to be promising. I've signed for higher pay, now I'm getting ready to bust my ass once I start on the job.
Alright to be 101% sure I asked my isp about it and they confirmed PolyCount is no longer open service to our ip ranges. Now whom should I contact to verify my ip address? They didn't answer the contact form withing 24 hours.
--Update--Please help me fix this scene - see last post(#16) --Old Stuff-- Hey everyone!, Edit : Just realized I don't know how to spell dalmatians.... (silly title!) I'll start off with a quick intro; I'm a student interested in environment and prop modeling. I came across a beautiful demo reel by Leticia Reinaldo. (check…
serial killing 101, dont kill people after you announce it on the internet that you are going to meet them. But I guess we could meet in a well populated place, lots of witnesses so I wont do anything... rash.... like a bar for a few drinks?
On the other hand and just to nitpick, only the SC2 screenshot above in undoctored :D All the rest is promo material or scenes rendered with game assets but with better lighting/res and less texture compression, or scened compositions (proof ? the Borderlands and Brink are both the exact same composition 101) :P
I reckon if you spent more time figuring out bone structure for the cheekbones/higher for the 1st head, it'd be 101 levels of awesome rather than a paultry 100 The metallic segments of the alien head also seem really soft. Eitherway it's sexy work, welcome to the boards :]
How can i export blendshapes from zbrush as a video ? i know about "movie" option in zbrush for recording a video or timelapse, but is there any way to animate this in zb? or maybe in maya? like this: https://cdna.artstation.com/p/assets/images/images/015/101/352/original/izabela-poznanska-mouthfunnel.gif?1547058850
The title might be a bit off base, but does anyone know why nearly all war-like games use the same guns with the same scopes? I googled sights and scopes and found 101 scopes and a plethora of weaponry, yet i see the same things. Please enlighten me, i don't think i got the memo.