I've been playing dragon age non stop over the last 2 days on my ps3, and its kickass. But the way in which it was ported has raised a few questions in my mind, mainly: is having so many textures applied to one object hurting the appearance of the object on lower end systems or consoles because of the needed downsizing in…
I believe it was Stimpack who originally posted this in the tread about a lantern being too green... anyway i copied out this system, as it hauls. Ive only used it once but i think this is what Vig is saying anyway; just thought I would try and keep passing this on. I am copy pasting this from someone else, this is not me;…
Make a small list of items that i need for this Stand alone objects 1. 2 Box's needed 4 Textuers 2. Selling stand 2 textuers 3. Selling stand cover 2 textuers (including stands) 4. Metal pipes (from cliff) 2 textuers 5. Ladder (1 textuer) 6. Well (1 textuer) 7. Tabe (1 textuer) 8. (New) Light post Metal (2 textuers) 9.…
Necro bump. Just went back and updated this script so it'd work correctly with newer versions of maya: //RepeatLast Hotkeyer v2if (`window -exists rlHotkey`) deleteUI rlHotkey;window -wh 250 50 -mxb 0 -title "RepeatLast Hotkeyer" rlHotkey;frameLayout -bs "etchedOut" -w 200 -cll 0 -l "Enter Hotkey";formLayout selForm;…
alright, got another little question Trying to get specular to work properly Here is the vtm i'm using to have spec, bump and diffuse. From what i've read to have bump and spec together, you must use the tag "$normalmapalphaenvmapmask" 1 "VertexLitGeneric" { "$basetexture" "PillarDiffuse" "$bumpmap" "pillarNormals2"…
erm if you want to stop a sine wave from going from -1 to 1 and instead have it 0 - 1 (is that what you are talking about? I am not sure.) multiply it by .5, which effectively halves the range of the wave ( -.5 to .5) then add .5 to it to shift the wave up. to change a wave's speed, I believe it has the option to do that…
Hi Polycount! :) It’s been a while. So a while back I posted about being laid off from my last job as a Lead 3D Artist. I am sure I speak for many people here when I say that I really really dislike the job search. I interviewed at many of my “Dream” jobs/studios. But unfortunately I never had a chance to get past the…
Hey people, with some help from the ZBrushCentral community (in particular Mark "TVeyes" that helped me with the most difficult code parts) I managed to perfect the code. In the previous version the WrapMode was not changed for the hardcoded Smooth and Masking brushes: in with this new version the Smooth and Masking…
Mirror mode is not a cure for a situation, when there is a topology mismatch or the mesh is simply asymmetric! I was very angry then I couldn't simply copy a weight of a specific vertex to memory but paste it to the arbitrary vertex on the opposite side of the model - max simply can't do that - the weight contains the…
i attached a quick Blenders geometry node example that packs all same mat ID UV islands in sort of automated style as rows. it uses material id index to shift UV in U direction each in 1 . So each UV islands having mat ID 1 shifts to 1 , islands with matID2 shifts to 2 etc. They all scales back to 0-1 in the end . I have 4…