> Has anyone received an e-mail like this? I could explain the letter here, but this message I sent to the Pottery Barn just about covers it. I tried to highlight some of the text, but that's when I found that the body of the letter was actually three gifs, and it led me to another site. So I did a Google search for the…
shotgun hah you get what your given and just be thankful for that :D woohoo! some news although I need an translator :/http://doom4geliyor.blogspot.com/2009/02/doom-4-motion-capture.html This maybe a screenshot? http://doom4geliyor.blogspot.com/2009_08_23_archive.html Don't remember this from Doom 3 and the dead guy looks…
Just got back from work. Re-worked the idea and instead made it into a pure parkour piece. There's enough challenging sections (like the bar swing and ladder climb) to make it worthwhile and I should be able to finish it by the end of February. Here is the ref:…
We are currently working on a mobile game, requiring hand painted textures for our environments. A very light PBR look is acceptable. As long as it matches the rest of our game assets. We have around eight existing trees that we would like improved textures for: Birch Conifer 01 Conifer 02 Hanging Plant Oak Tree 01 Tree 02…
Has the new SSS been "removed" from the newer releases? Setting AllowSubsurfaceScattering=True in the BaseEngine.ini file of the UDK-2011-01 release gives the option to check the Enable Subsurface Scattering tickbox on a material, and get the new SSS functions working on that mat (SubsurfaceInScatteringColor,…
Hi Polycount community👋 I’m Leo YuanLi, an aspring 3D environment artist. I’ve spent the 1 year building the portfolio. I’d love your feedback on how to push it further, as well as the overall strengths and weaknesses, for personal growth, freelance work, or indie & AA studio roles. Portfolio…
Hi guys. I'm Ryan Gatts, 24, working in Seattle. I'm an animator/ effects artist/ technical artist kind of guy. Not sure what variety of things you'll see here, but I'm open to critique on all of it. Even if you don't know the math or specific steps involved in fixing it, an outside eye is always helpful. So here's some…
Version 0.9871 released on 02-08-2011 Fixed bug where the collision hull was not animating with the bones designated in the mesh's skin modifier in models that only had one collision hull. Note that this was introduced in the 0.987 fix that addressed the 'EXCEPTION_ACCESS_VIOLATION' (assert: 1) compile problem (see…
Had a degree in an unrelated field, and decided to pursue art which had always been a hobby. Began taking Photoshop classes at community college, got intrigued by the whole 3d thing. Did thorough investigation and decided it was possible to actually make a living doing art. So I wanted to get trained up and functional as…