What tool are you modeling & UVing with? Make the tiling texture first, apply to the roof, model 1 edge tile, UV it to match the roof. Then duplicate it and offset each UV for uniqueness.
I sent something in to support but for the sake of the thread .. Dividing 1 by $number in an fx-map function (Eg. In pattern offset) seems to be a reliable way to provoke the issue - this is on the current version (.5?)
wip 1 I started blocking the primary forms last week and created a setup in UE4 so I can start iterating on the likeness sculpt. Zbrush UE4 decimated meshes.
my grid is set to 0.005 and my texture is 200x200 (1/200), but THANK you for the trick of the snap to pixel, I did not know and it works perfectly! thank you very much !
http://www.zbrushcentral.com/zbc/showthread.php?t=5393&page=1 scroll down aout halfway for a post by SoK with links to material3 and lights3. tis what I used for these zbrush renders.
just an FYI, you're ECTO-1 is actually ECTO-1A from ghostbusters 2, because the original lacked the satellite dish and didn't have the black and yellow hazard stripes on the sides...
It's an entirely new team from bioshock 1, without ken levine (system shock 2, bioshock creator) why is anyone excited for a 2k games sequel to an Irrational Games game?