I was going to say that maybe getting into a cheap school with a public requirement (such as portfolio piece to get in as opposed to Private schools which take you in without one), under which you can get your GI Bill and work on your portfolio at the same time, under a 1 year or 3 year program depending on what you need,…
I worked in motion graphics for several years while I was working on getting into the game industry, so I can relate to your situation. The option came up after I graduated school to either attempt to find a game job out of state or get a local gig doing something not entirely related to games. The school I went to didn't…
Don't stress so much man. At the end of the day it's just a job. You've got all these misconceptions in your head getting this far. Do whatcha gotta do, meet some people and enjoy it as best you can. Most importantly, don't stress too badly thinking everything hinges on your performace, the greatest variables at play as to…
salman_fas:Thank you, I would have done cuts but I was trying experiments with light maps/ modularity, next time I have another approach on how to do this for that kinda of geo cuts. Vassago : Yes its a 1/2 rez of my current texture bake but its on there. I havent baked it for other stuff asside from the buildings so far,…
I wrote this a while ago in response to a thread about feeling lack of motivation for projects. It seems to be pretty relevant again several months later, so I'm posting it as a standalone post/topic: One of the most common questions I see in art and design communities comes from beginning artists who want to know: How do…
Here's where you can find the essential files: http://files.filefront.com/RamPaGe2zip/;13857709;/fileinfo.html If you want to peek at the kismet setup you can find that map file here: http://files.filefront.com/CTF+RamPaGeKismetzip/;13857256;/fileinfo.html I hope you Polycounters enjoy this map! I know this place is big on…
1st off don't be afraid to experiment, try things and to find ways that don't work. Finding out that something doesn't work, is one step closer to finding a way that does work. It's only a failure if you give up. When it is for your benefit to do so, but don't be dogmatic about it and cause more problems by trying to fry…
@pior - Enjoy Nemesis! I kinda associate frustration with that game - I remember thinking it wasn't a significant step forward for a numbered sequel when it came out... and then later I read that the devs were forced to make it as a stopgap while developing the true sequel, Code Veronica. Still, some nice elements in…
You have some great work, are you landing interviews but having trouble sealing the deal? Maybe for technical reasons? You seem to have a lot of high poly and nicely rendered pieces but can you generate lower poly meshes with the right topology and bake it down? Can you unwrap efficiently and maximize texture space? It…
I definately know where youre coming from and its something I often think about. Although those thoughts arent composed enough at the moment to write a decent arguement about it. TF2 was a game I had a fair bit of beef with originally because as an experienced FPS'er it was all too easy to jump into. Sure, I had come from…