Sorry about the double post. I added some detail textures for testing and changed some values around. The detail texture is just a test at the moment, if you can even notice it, heh, but I unwrapped all the pieces knowing I'll be doing this in the future. Yay workflow heh
Hi! Sorry for no updates until now. I have done some retopo, which probably need some optimization, but here is the current state (only normalmapped lowpoly). The triangle count is 7022 and normal is 2048by2048 pixels. These are absolutly the highest values i want. c&c are welcome!
Sorry for double post, but we discussed about a new logo and have a new WIP What do you guys think? :) EDIT: Refined it more: Reads a little bit better now I think, what do you think about the mirrored P of "FMBP" though? :)
I'm sorry for the bump but because my post had to be approved first it got lost on page 3 :( Here is an update, been working on the lower arm in the past 2 days: Not finished yet, but it will be in the coming 2 days after which I can focus on finalizing the model hopefully.
I'm happy to give F2P a chance. But hey it's more 'orthodox principles' than 'oh no F2P sux' for me. Even in a good F2P game, I play and play and then I 'feel it', that "oh sorry I was enjoying your game, you guys want some money right?"
Sorry for the long reply, completely got wrapped up in other stuff and forgot to reply.but thanks equil,that actualy really helps alot.Once me and my friend recreate your shader,ill post some examples for you all to look at if your interested. thanks again guys!
Oh sorry, I didn't read all the text, my bad. I feel like the boots and the chest pieces are too brown to be metal but a spec map might fix that. The shoulders could use a little more detail in the metal portions too. It looks pretty good though
Your face edge loops aren't bad, bu I'd like to show you this image....I think this is the Norm for facial loops, really helped me out when I was trying to do characters... Sorry, I don't who the original artist is or where it came from.
with blendshape option: set to 1 to return to original shape and fine tuning of continuity using negative values to extend and exagerate gesture: Sorry about the ork speak guys. I'll try to put something more coherent together. with better gesture examples then my own werk. soon.
I seriously need to update this more often so I can get critique. Fixed up the dock a bit and gave it a asphaltish texture. Quite empty atm though. Sorry about the screen sizes, I'll go through these and reduce them to a more viewble/downloadble size!