A simple sphere with another lower poly sphere as its wrap deformer: I edit the vertices of the deformer: As you can see, it gives ugly results when compared to a regular lattice. Just for comparison, here is a "Mesh Deform" modifier in Blender, which is similar to a wrap, but seems to give much cleaner results: Am I…
I think this just might be a "waist sash", it's just a piece of cloth that has been wrapped around a couple times and the dagger is stuck in-between a couple of the wrapped layers.
Hi! I don't know if this is possible or maybe it's actually really basic but does anyone know if there is a way to create a text (for a game) that would have an alpha like a transparent stroke wrapped around it? Thanks :)
This should work just fine. The skin wrap doesn't care if you used Envelopes, Paint Weights, or manual assignments. As long as there's a Skin modifer, you can Skin Wrap it.
Hey guys, im having a hard time thinking of how to tackle the fabric grip. It wraps around the handle and cris-crossed. Best thing i cant think of is to make a spline and do it manually around the grip.
You might want to rework how the cape hood wraps around her head or the skull shape underneath it maybe, it's hard to tell. The hoodie looks like it's floating above her head instead of wrapping around it. Also, look at the reference at how the knees are indicated, the wraps are placed intentionally. Love the rest so far!