@floon I never decimate my meshes, unless it's a character going into Marvelous Designer. To speed up simulation performance. But for baking I go with the original high poly model to get best possible baking results. Also, I always use .obj for baking. I haven't encountered shading problems when getting an .OBJ (yes,…
this is going to sound harsh, but no one who is in charge of hiring is going to care about the reasons you don't have a portfolio, they are just going to see your lack of portfolio and move on. It's literally all about what you can SHOW you can do, not what you SAY you can do. I empathize with your current situation, it…
I’m not sure if anybody will actually take the time to read through any of my little squiggly artist commentaries but…what the hay, I’m gonna talk anyways and for those of you actually reading this---hello and thank you for reading! Y’see there comes a time in every artist’s creative journey when you’re torn between…
I wanted to make a current/next gen version of Sanctuary from Borderlands 2. I have been at it for about 1.5 months now and need some feedback before I get any further into it. Any critique would be greatly appreciated. This is quite ambitious for someone who doesn't know what they're doing, but I don't have any real time…
Hi guys after a long time without being here I wanna come back to share with all of you my journey, cuz after being inside the home for almost 6 months I start to have much thought that needs to be shared out of this 4 walls place I call it room. So let's get on it: My most recent art piece was made for the Art heroes…
Hi, My name is Valentin Nadolu and I'm a 3d artist with 12 years of experience in AAA games and other real-time type projects. I've worked for 10 years at AMC pixel factory in Bucharest starting as a 3d Vehicle Artist, then Lead 3d Vehicle Artist and even as Project Manager for a while. After that I've worked for INDG in…
UPDATE No_01 Finished the first dress in MD from the series! And also started working on 3 others already! I have looots of references of the outfits I want to recreate, so I decided to create the outfits in small batches of 3-4 outfits in MD at once before moving to Zbrush for clean-up and later texturing. This way I'll…
I was working split hours full time as a salesman (9:00-14:00 then 17:00-21:00 every day + saturdays) i couldnt do this so i asked to cut my hours in half in order to do 3d and work at the field. After half a year i saw that working part time and trying to do 3d still wasn't viable, the same way you described. I was…
looks like the scene is improving with every update which is good! Right now I think there are a few main things that are holding you back and are mistakes almost every beginner makes so don't feel bad. The biggest thing right now is I think the scope of the scene is hurting you. You have a huge scene to fill with a ton of…
Just a few things: 1. Hesitation is understandable, but you have to overcome it. Getting used to feedback and critics has to become second nature - because it happens all the time at the actual job :) We even have something like a internal artstation where we post our 'daily' progress and I can tell you its humbling to put…