Hello Everyone I'm hoping someone can shed some light on this, I just got a dell T3500 workstation at my office it came with the FirePro v5900 graphics card, as you can see in the image Im getting crazy display issues when in vert mode. In this case when I'm in vert mode and using the move tool max displays verts for the…
Hi, can someone tell me how to change the rendering mode from DX9 to DX11 in 3DS max 2012, it used to be under the choose driver setting in 2011 however all I have there now is the option to revert from DX mode
Issue I'm trying to composite a bunch of grunge details together. However, my final result looked almost... empty. It's as if almost all of the detail I added just didn't show up. I thought I hooked up the nodes wrong. I hooked up the nodes correctly, but I still had this error. Normally in substance designer I can take…
Great set of videos you've got here, really clear and easy to follow. Not sure if you're aware, but Part 03 ends at about 4:50 but continues to go on until the 7 mins. are up. A few questions as well: I haven't made lens flares in UDK but I remember there being some lens flare specific nodes in the material editor. Your…
Good thoughts! Yes, agreed, i've already replicated much of the canvas navigation. One issue i have with photoshop is that some shortcuts are handled with special code, for example dragging to change brush size. I'm building what i think is the most capable shortcut system possible. Any slider in the app can be mapped to…
It has come to my attention that I have never even used edge mode in lightwave, and then I started thinking to myself, does it exist? So can someone please answer this (EarthQuake hopefully, since I know he uses LW and has gone to the trouble of helping me out before): Is there an edge mode in LW8 similar to the one in max…
took me touching it on and off for a year i think before it really clicked for me. Though now it seems kinda simple, its basically blender geo nodes or unreal blue prints on steroids. Start simple but make something useful or fun too you. Maybe a setup where you can generate edge damage on a mesh, a simple cloth sim, or…
I completely understand. That's actually how I began testing, but after bad results I reverted back to a more human, traditional approach (gladly), and so I only used Generative Fill tool in Photoshop for small areas here and there. Less than 5% of the art was made using AI. I just made updates to the post so you can check…
Hi! Does anyone know why render mode in substance painter gives these artifacts while painting mode looks good. What is wrong? P.S. These artifacts also seen in Marmoset toolbag.