Hi, Just started learning 3ds Max. Quick question. I deleted some edges and didn't realize that I had to hold control while removing them to get rid of the vertices also. How do I clean up the mesh? Screw going in and deleting a load of vertices individually... Also: I need to know how to do this without scripts thanks.
Hello! Does anyone know of a mel script (or a maya 2012 function) that can generate a railroad along a curve? I have to create many railroads in a work project and any help i can get would be greatly appreciated. Right now i extrude two boxes along a b-curve and manually fill in the tracks.. takes forever and is not as…
Hey guys, I have been working on this Topologyprojection script as a school project and thought it might come in handy for some of you. So what it does is enable you to project a flat shape onto a 3d surface check out the video for the features [ame] http://www.youtube.com/watch?v=MB71JECpjRM&fmt=22[/ame] DOWNLOAD special…
there's nothing stopping you building a blueprint utility/ python script to handle the import. eg - an exporter from max/maya/whatever collects the exported assets into a csv, imports them as static meshes. converts the csv to a datatable and constructs a blueprint/ I've done this recently - its pretty straightforward once…
Where I work I use a mix of these -UV tools https://hqdetails.com/shop/uvtools -Tex tools http://www.scriptspot.com/3ds-max/scripts/textools-toolbox-for-the-texture-artist -An internally developed uv tool UV tools is pretty good but it is 20$. At home I just use maya its default UV tools are great. =)
Bake to Texture doesn't support all the vray render elements I want (e.g. cryptomatte) I was hoping to get around this with scripts, I've seen it is possible and some people have managed to bake vray maps not included in the Bake to Texture options: render:#bakeselected crashes 3DSMAX when using Vray however. Even if I…
I will definitely be following this thread as i'm not super confident with Niagara myself yet and i find it really difficult to find good learning sources. Personally i'm really interested in learning Niagara script but i don't think i've ever found a decent source to learn from. Anyway, best of luck to you on your Niagara…
Thanks snader but you know this is indie project so how come we can have "very high production quality"? I admit it is not the best original idea as a premise and for the demo we focused very much to get the ai done in unreal script and get the weapons & tools working. From now on, I'd need to expand the team.
http://www.scriptspot.com/3ds-max/scripts/ghosttown-lite use this... and replace their textures with yours... the video sux, (just get past that) but it builds whole cities in like 5 sec. Not too familuar with it, or if you have to buy it etc. I just remembered seeing it some where, and thought it might solve your problem.…
Can you post a screenshot of your 3d viewport and UV Editor showing the model with texture applied, and what the UV layout looks like? Maybe you don't have good seams in the model? As far as the texture not showing up in the editor, I'd watch the script editor when the scene first loads, an error with the file should be…