anyway, that "rigging" or scripting problem I've always wanted to know the solution, maybe multiple contrainst follow the curve and carry point of the geometry with it? it would be great to know how to do that...
Do you mean function overloading where the script calls the function based on arguments? From what Im reading sounds like you want something like polymorphism.
Heh, you're welcome :) Scriptspot is a great place ( the best ? ) to find 3ds Max scripts and plugins, most of them for free. I think it should have its place in Wiki.
There's a good Photoshop script I learned about that can stretch your edge selection to create padding. http://www.flamingpear.com/download.html It's in the Free Plugins - It's a Filter called Solidify B
Anyway, doesn't know how to solve this problem but I found a great script which works fine for fixing the orientation: [ame] https://www.youtube.com/watch?v=OASGbZ2WlEQ[/ame]
By any chance does Unwrap now have a Grow Selection option, a la Edit Poly? I had to script a toolbar shortcut for that one in Max 7, and it is very useful.
Maya, Zbrush, Max, Topogun, in order of frequency of use. I usually only jump into Max to use some of its tools or scripts which I don't have in Maya.:)
I make sure ingame and sources are separate. I setup pipeline scripts to export textures/assets in one click. (see my sig) This helps keep things clean ...