I've been a lurker for ages here in Polycount, I have decided this time to show off some of my craft. Influenced by the art-style of the ill-received anime-ish spinoff of Wizardry, which is Class of Heroes (jp. Totomono/Ken to Mahou to Gakuen Mono), and seemingly resemble Level-5(Inazuma 11, Little Battler…
UPDATEZ! Ive been pretty busy at work, as we've finally announced Crysis 3, so im upto my elbows in work which is great fun. [ame="http://www.youtube.com/watch?v=8PdGUZauShA"]EA Crysis 3 | Official Announce Gameplay Trailer (HD) - YouTube[/ame] But yeah, I managed to steal some time to myself over the last couple of…
Hey, Mr. Moose! Nice progress, its great to see that you're keeping up with this. Its hard to give really specific advice this early in the game. I can really only echo what others have said. Keep practicing and use reference. Always use reference. Always. This is how I tend to organize my thought process: Proportions…
Avoid over spending and buying things on credit unless you really need them like a car. Going out and fournishing your new pad on a deal like "no payments for 1 year" or "90 days same as cash" will more than likely bite you in the ass. If you don't manage to pay it all off before the time runs out you normally get charged…
Now let's talk about how did I made my sounds: Blue particles: I used Dust to get some chimed granular stuff and make a ambiant pad out of it. Swamp background: I used Serum with a low pass filter and an LFOto get some modulations. Feathers: I used Dust for the magical flare and Reaktor for the swift part. Violet shine…
I would add some: 1. Audi TT models. These were really popular a few years ago as the basic shape was easily replicated with few tools, making it a perfect "tutorial" car. 2. Any model made popular by tutorials for that matter, vehicle or not. 3. Desert Eagle or any popular weapon type including random looking sci-fi…
This is probably going to come off as if I'm ripping into you, but I'm bringing up my concerns based on my experience with the console and the games. I get what you're saying, it just looks really bad when they are caught faking it. It breads distrust and lowers my perception that they will be able to deliver a fun,…
Short story about Jhin! The opera house towered over Khada’s head like trees. He counted four balconies stacked on top of each other. Gold leaves curved around the two large pillars to the side of him and the Ionian goddess herself smiled down from above. One of the actors pointed to her. “It’s heaven,” they murmured. He…
The best way to gauge where you stand on skill/quality is to compare your work to the games you play--or better yet, compare yourself to the artists who are currently employed in character art positions. Not being a character artist myself, I can't really suggest a whole bunch of tips or resources other than you need to do…
Well, I'd say that today the field has already reached a singularity point in that aspect. There will always be games/project breaking the art mold(s), like the very clever stylization choices that were made on Ashen for instance : no facial features + everything based on lowpoly was a genious move. But this kind of ballsy…