I like Unreal over Unity. Doing materials in Unreal is very very easy and it auto-updates the mats inside of Unreal when the imported textures are saved. Unity just adds three layers of friction to almost everything, not to mention out of the box there isn't much there, so you're left cobbling together a functional toolbox…
Spelling error? Scope error? If neither: Have you confirmed that you actually get a float value returned from getAttr? Either way you should put the code for resetting the UI control (floatSliderGrp) in a separate function and then call that function (cc flag) instead of having everything in the same place. Try and do as…
Unless you abuse the Evaluate MAXScript node and build a monster of a concatenation graph, no easy way. MAXScript function does only what it says on the tin, if you create a <MAXScript function> graph, it will output maxscript function based that accepts the same parameters as the parameter nodes you created. It's…
Primer for V003. https://vimeo.com/245001756 -Integrated- Separated - body, blend-shape functionality Mirror functionality Mimic functionality IK-FK Swap functionality -Progress- -UI needs improvement Convert to pyside2 to allow for Maya2016+ to use UI -Any animator suggestions -Recommendations of animation layout Updates…
Well you must conduct an analysis of objects/feature/material placements along boundaries/areas. With that analysis you describe your scene from general concepts to details by specifying the parameter you need and their range (how small/big the hangar can be). Then you define how parameters interact with each other (for…
very little to a lot. All depends on the game, the language/engine and what you want to do. If you just write game logic, you will need less math than when writing an engine to handle gfx code (unless you write a RPG with complex math based rules, or you write some clever AI system (but that's more algorithms than formula…
Hello beautiful people :) My first entrance here! For my portfolio I decided to make a 3 character project in kind of a Sci Fi Cyberpunk setting. Each character belongs to a different fraction. The first fraction is the one from "The Corroded". A police / robocop kind of guy who was a human in first place but got so much…
We are Data7! a group of game developers and artists from around the world making the games we love to play! we are currently in need of a 3D Animator with experience with Maya! And also knows the basics of animation in general. MUST: * Have knowledge of animation * Know and is familiar with Maya * Works well in a team. *…
Yes but those are for the most part "click action" buttons, rappatools offers multimode functionnalities with key modifiers switches, besides you're not forced to use the interface. You can still use a lot of hotkeys with multi modes tools, there is the hotbox and the quad menus if you like to reorganize the tools you use…
the 3ds chip is also fixed function if you look up the details. You might remember the old GeForce 1 demos of a donut with normalmapping, that was also fixed-function, fixed function just means there is less open way to the feature set, but doesn't mean the feature set has to be reduced. If one compares the first "pixel…