I agree, great companies make good games and rarely fail. My company sort of falls into the rushed game category we do 2 a year and we're only on the PC and piracy isn't a big problem for us. We have a loyal, rabid fan base that devour our games and 95% of them draw a direct link between them buying our games and our…
Of all the areas the US government isn't regulating to get upset about, leave it to polycount to get outraged about television. Let me make a quick list of things that need regulating that affect people's lives a multitude more than any media monopolies: *Prison (200 rapes a day in the US, 2,500 children in prison for life…
Excited to share this with the polycount community. This piece has been visualized in UE5 with lumen as support fr lighting along with some nanite used with megascans content to build the backdrop for the mars scenes I'll be posting later. I learned a lot dealing with the shading and am certainly feeling more adventurous…
Wasn't really feeling it today. The way I 'render' is really weird I wanna try to learn how to get those nice satisfying edges in the paintings and mine aren't lol. I think it's because i lay down all the opacity brush stuff first and then use the blending tool. Time to practice that tomorrow and look for more tutorials :…
I finally got a few hours to tinker with the Quixel suite. Not sure if this is reported yet or not, but the "Always on Top" UI option is problematic. It currently sets the current photoshop DOCUMENT to always be on top, not just the Quixel UI--which results in any and all photoshop messaging being lost behind document…
Clean version of the armour, before i go n scratch it a bit. Added some stickers and text stuff, and had a bit of fun with emmissives. Alberto: thx mang! Wester: Yours turned out fantastic too. A lot more true to the original than mine. VERY fun character tho eh? Tekmatic: heh, I have no idea to be honest. This is my first…
Looking pretty cool 9skulls, I'm very interested in seeing where this is headed. Voodoo+Mecha just sounds like a recipe for fun. I can't say I agree with GCMP tho. I think this is a great starting point. I believe one of the hardest and probably one of the most important lessons any noob (myself included) has to learn..is…
It depends on the type of critic. There is a big difference between "this is a fun game and here is why" to "this development team made a mistake and here is why". I completely disagree with the claim that "the less they know the better". If you're going to criticize game development (I am not just talking about how fun a…
Hey everybody. thanks for the kind words and suggestions.. here's a quick update to the Dark Knight.. I decided to go with a combination of the DK and the Thief archetypes.. using a balance of metals and leather, built for flexibility and maneuverability, with dampening agents to keep the clanky metal noises down.. I still…
Good Morning. I'm kinda late caught a summer cold and I was feeling a little bit down so it took me a little bit longer to "finish it" There are some rough spots that could have received more love but I want to move one to the new ones as they look really good! Had a ton of fun and learned a lot from the project was really…