Thanks aRedbadgers and PixelGorilla! Character's history update: Alion is a former warrior. He was always involved in war and battles though he never had a choice. He was the lider of his people because of his physical strength (that is why he was called, at his backs to not offend him... "beast") and because he had more…
Thanks everybody! arrangemonk I put together a little image showing the basic workflow, but there's really no magic. Just put the image on a plane, make your basic cuts to get the general shape and start cutting more refined into it till it matches the texture. This method is really all about the texture, the model just…
Maybe a bit offtopic and i do not want to rant: Isn't this exactly "the problem" also in other areas (even other "industries") ? "The industry" does not define clear standards (and also the management fires everyone doing the real work).. So not only the newbies does not know what to put into their portfolio but also the…
Thanks for the support! I'd had been just trying to model it using just external shots but i found myself skipping many details just because they weren't very well defined or I didn't know what the part was. So I shifted my thought to just model everything and I can't tell you how many "ah ha" moments I had as things came…
Thanks for the feedback. For the texture process: I'm currently building/defining the base materials, so the edge wear is only a general basic version. My goal is to build the base materials as smart materials which I can then asign to the models (I plan to use three texture sheets: base, weapon, optics). Afterwards I…
Modo fanboyism is getting very strong in this Forum, if i were younger it would start to annoy me... Mayas UV Tools were improved in the last versions, and have been extremely powerful and mature for a long time. There is a lack of some convenient buttons in the UV editor for certain simple functions, like moving UVs about…
Why would you say no ref if you didn't base it off someone? To me, saying no ref means "i didn't look at anything", in which case, Scooby is trying to make something realistic without using any kind of groundpoint to know if he's doing things right. Which is just... confusing to me? It seems to go against what I've learned…
[ QUOTE ] "ugh... not another ww2 game..." [/ QUOTE ] Haha! Yeah...it's true the WW2 theme is getting old. However, I do feel like i have to commend you guys on your dedication to this project, and your efforts to keep it true to life. It seems like you guys are going for something that is as much a simulation as it is a…
it looks **ALOT** better bro, grats, however still a few things I almost want to say that the shoulders should come in a *bit* more...but i see your going for a definately strong/buff look...and i guess if you did that it would take away from that...so maybe just keep it the way it is However, going for that look or…
Thank you! I appreciate the compliment! I updated the images one more time. A official final...final update on the post above. Definitely need to make this a stopping point. Still need to learn rendering, texturing and other stuff. XD