Has anyone created an export target for Fallout 4 yet? A few of the defaults seem *close* but nothing is quite on the money. Any help or suggetions would be appreciated. :)
Here's a design for an inverse dart-type gun. Instead of shooting darts that inject chemicals, It shoots spikes that drain the target of blood/bodily fluid. It's designed to be relatively small, but very destructive to the target's body. Shape ref/inspiration: First lineup of silhouettes: Projectile concept: Each spike…
60% there ... I wonder what their target number actually is. Maybe they'll just magically bend the numbers at the end to reach the target more easily :)
<a href="http://www.yoursitehere.com" target="_self"> <img src="yourimagehere.gif"> </a> ((If you want the link to open up to a new page set the target to _blank))
A more recent screenshot of a module on the space-station for Project: PEACEKEEPER. This is the "Optical Target Acquisition Array", used for finding targets to drop some tungsten on! :)
Lets say I have a low poly mesh I want to detail in z brush. If I were to make different versions of the low poly mesh for morph targets. could I apply the alterations in z brush to my new low poly meshes to make a bunch of high poly morph targets ? would they still be valid as morph targets?