Here's a design for an inverse dart-type gun. Instead of shooting darts that inject chemicals, It shoots spikes that drain the target of blood/bodily fluid. It's designed to be relatively small, but very destructive to the target's body.
Shape ref/inspiration:
First lineup of silhouettes:
Projectile concept:
Each spike projectile has a pump that reacts to bodily movement once attached; the more the target moves or tries to extract the spike, the more blood gets pumped out. If the target stays still, the blood pumps will pump more slowly. This is supposed to discourage the target from running away, as each step they take will only decrease their chance of survival.
I'll post updates as I make progress on this.
Crits/Comments are appreciated.
Replies
a couple things I think would help sell this design are
1. More violent shapes, this is a gun centers around the concept of draining your blood, a very scary prospect, so more sharp angry pointed shapes would really emphasize that you don't want to mess with whoever is carrying this thing. Considering its vampiric function you may want to even add like a twin fang/spike motif to it.
2. Think about why they would build a gun that pumps blood out, is it just demoralizing? Do these people think the blood of their enemies is precious in some way either to the shooter or the victim (beyond bodily function of course)? Do they need it for some ritual? Or in order to survive, or to feed some sort of pet/companion?
Which leads to my final question
3. Would the dart be attached to the gun after firing? If so have you considered a blood reservoir on the gun, which would help tie into a potential use for the blood, and if not and the dart just sprays blood into the air with abandon, why? why go to the trouble to build something that pumps blood out of a victim if it's only to kill or capture them, which a regular projectile or net gun could do
Definitely don't have to take all my advice but I just thought they might be some good things to think about especially this early in the design. I'm looking forward to seeing this finished
I've made the shapes more sinister. Small blood reservoir added.
@xelan: I wanted it to drain the blood because if you drain enough the body becomes really weak. This isn't a shoot-to-kill gun unless the victim/target decides to make a run for it. I could experiment with extraction components and collection basins. Thanks!
@SasoChicken: I'll revisit the darts after I get going on the rest of the gun.
Here's some new iterations:
Crits and comments are appreciated.
Also i notice that the shapes ur working with remind me of the Brute weaponry in the Halo series. Maybe take a look at some of those.
http://media.photobucket.com/image/brute+mauler+/Xamikaze330/Halo%20Images/Halo%20Weapons/H3-BruteMauler-whitebg.jpg
As for the reasoning I suppose that makes sense, just trying to put some more story behind it,
It seems like to me then it'd be the kind of thing a slave driver might use to capture new merchandise. Tag them with one of these darts and they have two options, stay put and be captured or run and die trying.
Concept:
Current blockout:
More updates to come. Crits/comments are appreciated.
Number 1 is definitely the best of those three; I think the concept lends itself to the kind of dark eldar vibe you're getting at with this most recent iteration. Practically speaking this gun would be a 1-4 shot officer/specialist weapon so I don't mind the ammo stacked up in the back, it just adds to the whole "don't fuck with me" aura the gun exudes!
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Here's an update of the high poly:
Crits/Comments are appreciated.
High Poly:
Low Poly (sitting in at 6,332 tris):
Bake:
Normals might need to be cleaned up a bit, but here's the map. I baked it at 2048, but scaled it down to 1024 here.
Gonna get started on textures shortly. Crits/comments are greatly appreciated.:)
Your lowpoly is very inefficient. You've got an edge around the sides of the shells that contribute literally nothing to the silhouette, and plenty of chamfers that do very little. Let the normal map handle small crevices, and use your geometry to make a very smooth silhouette.
Your darts would work much better as a 12-or-so-sided cylinder with tapered ends than the rectangle with a bunch of chamfers you have now. You should also get rid of the center line on the handle, trigger etc. First of all it'll save some tris. Second, spending that very narrow strip of unique textures will get rid of the rorschach/butterfly effect you see when mirroring.
Wires:
WIP Textures:
Crits/comments are appreciated.
the scratches are too heavy and uniform, i'd tone them way down except for the parts that will logically see more wear (edges). Is the second map the specular?
All these maps are 2048 each, but I've scaled them down to fit on a single 2048:
I appreciate all the feedback I've gotten on this prop. I'm moving onto a new project now, but crits and comments on this prop are still welcomed.
-texture could use more variety of hues
-dark paint lines are totally unaffected by scratches, they look like someone added them after gun got worn