I'm 39 and a lot of the guys I work with every day are 40+. I think one thing that is definitely true is gamedev certainly makes you dress and act younger. And by younger, I mean immature lol. All joking aside, I think it depends on the studio and culture as well. Studios with massive amount of crunch will undoubtedly have…
I have been an architect and urban planner for 6 years, most of that time I worked with archviz and project management. In the last year I focused my studies on Gamedev, a passion I've always had and I want it to be part of my life from now on, I really enjoy collaborating with the team and bringing new ideas to the works…
Hello My name is Rusanov Igor. I'm looking remote/contract/freelance or part/full-time employment. Summary: -> I have +3 years of experience in gamedev. -> I worked on some title AAA-game. -> I specialize in hard surface with a preference for weapons and vehicles. But have experience in character, environments and texture.…
It sounds like it does some un-premultiplying alpha internally and hits division by zero on black alpha? It was always my pet peeve with Photoshop and basically all 2D bitmap editing packages that it somewhat requires PhD about graphics formats to do what we want in gamedev for packing textures - just give me raw access to…
I've been unemployed since after I finished uni and my internship late last year (well I've done non gamedev related stuff, but nothing to shout about - cruddy retail and catering jobs mainly). In that time I think I've done quite a bit, I moved to the UK from Australia 5 months ago, and in that time I've replaced pretty…
@Fic: No idea honestly since I'm just balling the idea, I guess I could say the UDK engine for example? @Equil: Interesting, I'm taking a look for "dual paraboloid reflection maps" but it seems like most documents from GameDev are dead. http://graphicsrunner.blogspot.ca/search/label/Dual-Paraboloid Do I need to setup my…
Comic writers I know (from listening to comic centric podcasts) who got gamedev gigs: Sean McKeever http://www.seanmckeever.com/ [Marvel books > Bioware Austin] Kurtis Wiebe http://ca.linkedin.com/pub/kurtis-wiebe/9/641/169 [bus driver > Image comics > game studios] Rick Remender: writer for Dead Space, Bulletstorm;…
Video below is what the previews reminded me of (but it won't look as grand or even the same scope). Where they integrated gamedev tools close to each other or in one single tab. There's already a baking kit tab, so I anticipate TF to add more tools in there. But one of the main points I'm expecting TF to sell: Modo…
History of the studio and upper management: refer to Silicon Knights and founder Denis Dyack; 38 Studios and their baseball legend founder [they're studios are gone, but before their company demise it was easy to be seduced by their hype of commercial success] Location: gamedev hotbed like Austin, Montreal, etc. vs. some…
Hey Guys! Just wanted to say thanks for all the support. Special thanks goes out to MoP and all the guys who contributed to This thread. Without this thread i never would have launched into the world of advanced vertex blending and all the R&D work that went into it. I also want to thank Tyler (gamedev) and the amazing…