For likeliness you want to use a sculpting application like Zbrush or Mudbox (or blender). Rather than box modelling, try starting with a generic bust like Zbro's Bust Base Mesh: [ame="https://www.youtube.com/watch?v=_fKhOEL4FIc"]Bust Base Mesh[/ame] ...or another generic base mesh from the Polycount wiki. For likeliness…
Neutral pose is good! Generally the figure looks lumpy. Like you started too high rez. Probably this figure suits your purpose but it looks like you need practice on generic models before really nailing the anatomy. Use Daz 3D as a reference.
Hey riuthamus, cool cyclope you got there but I have to say the shape of the arm is a bit confusing to me, even if this is "stylised anatomy" it looks like the shoulder doesn't exist or goes all the way down to the elbow. I did a quick paintover because my english isn't very good sorry Here some reference for arm if you…
[ QUOTE ] I dig the concept and the base mesh, but the sculpt could use quite a bit more work. The anatomy is way off, and he's lost the youthful look of the concept. There's a general lack of detail everywhere, and where there is detail, it's blobby and unfocused -- the cloth folds seem completely random. It looks like…
That stuff really depends on a ton of things. If the statue is big and prominent, and it shows a lot of anatomy, there's a good chance a character artist will do it. But that really depends on time constraints. If there isn't time available to put a character guy on it, it'll go to an environment artist. Maybe the…
I dont quite understand your "mimicking what you see someone else do" comment. Understanding anatomy and building a foundation around muscle mass and bone structure is NEVER pointless, nor is it mere mimicry, no more so than telling someone to observe is mimicry. The picture I posted by the way is just an example of one…
awww sexy... I'd make out with it but... you know... internet. and now to the useful (hopefully) part of the reply: the crit. The shoulders look pushed out a bit too far, further than the anatomy/pose should allow. Seems like maybe the pecs should wrap around the sides a bit more before giving way to the non-muscle rib…
^ yeah, you're absolutely right. i feel that my ability to design things is improving fast but when it comes to fundamental stuff like perspective and anatomy there's a long way ahead of me and the progress is slow as hell. Playing my strenghts is pretty much what I had in mind - i'm trying to make a portfolio that's still…
thanks for the feedback guys.Appreciated.Gonna work on Spec map,may change to colour spec as suggested.Also gonna tweak her a little more give her some better proportions. Vig-thanks,some great info there.This was my 1st attempt at a quadruped and the front legs do need sorting,i will see if i can make the changes. I just…
Nah don't worry, this is just a "simple" under the re-topology progress, for a basic human skull. As you mentioned, its a good start to get to know the human anatomy. This is the main reason why I'm doing this. So If I would say so, that giger like alien will be born in 2100, as there is still a lot to learn. The concept…