You're on to something with the instrument! That's a good idea :) So far today I created cement ceiling tilable texture. Also, I created wall and ceiling modular pieces so I could more easily edit the layout. Will start on the taps and such after a much needed break this morning.
Developed a bit more some parts to add detail and variation, and thickened the pillars. They now look much more imposing, bulky. In the process I also had a cool design idea for the ornaments above the arch. Will work on it soon. I will need to rethink some of the modular pieces though.
depends on the style of the game (in both mechanics and visuals), in this instance id say modular assets would be the way to go, sketching the layout and what assets you think you will initially need is a good idea to breakdown the work , or even just blocking it in using the geometry tools in Unreal be useful.
More progress! it feels good to be motivated. Been working on modular shop fronts and signs today. The normal map on the awning was processed in Njob from a photo of my flatmate holding up a pillow case haha. a strange request but much quicker than sculpting and baking high poly.
Modular rock assets in demo form here. These use a 512x512 res texture and are low poly so that they can be used all over the map for detail: [ame=" https://www.youtube.com/watch?v=sciafWbOXgo"]OverDose - Rocks Of Any Scale With High Detail/Low Memory - YouTube[/ame]
That makes me soooo happy :D !!!!!! I'm very excited to see your results! Foliage rules. I just finished a modular rock pile piece for the bottom of my creek bed. Cant wait to slap some lilly pads and other smaller plants around these rocks!
Just to let you know that I'm still working on this. Working on the ceiling which takes a lot of time! At first I tried to do the ceiling modular-ly but that didn't worked the way I want it to so I decided to do it the hard way and make every plank separately! :)
Moved this from General Discussion to Technical Talk. Have you looked into modular workflows? This is one of the key elements of high-res game environment workflow. http://wiki.polycount.com/wiki/Modular_environments Tiled textures are also key. http://wiki.polycount.com/wiki/EnvironmentSculpting…
yep but not at the moment, i had half an idea then came to halt, so im just waiting for the thing to mature a bit in my head befor i do more, talking about the bones thing anyway, the hut is a a quicky as im interested in doing that sort of architecture modular style
Latest UE4 environment, Secret Spot, hope you like it. Im looking to move into AAA games in/outside the UK feel free contacting me if you know anyone. Artstation Link - https://www.artstation.com/artwork/Qz0dYd The scene is built with a sculpted modular kit and based of a concept image by…