Hey, good luck m8 hope you get a lot of experience and fun from this character. For the reference board I usually try to find every detail and part of the piece so don't have to stop my work during the production phase just to look for extra references of a symbol, patterns etc. About the 3d model I would say it would be…
Its well cool m8, i would say on the sandbags though you say its an old school German abandoned military camp assuming its from WW2 thats a good 40 years abandonment so why would the sandbags still be up in perfect order? The sandbags i would say are too clean, they have been outside in the rain, wind, had dirt thrown on…
you really need to work on your texture m8.. one 1024, thats what? 16 256 maps! Look into how to reuse your texturespace, tiling it over the model. make a window texture and reuse that etc etc. This will probabl require you to do some cutting in the model which = more polys but: Whats it for? You get a 1024 texture but can…
Have you tried the SRTM41.kmz method for Google Earth? imo shitty end result.... lol http://digitalmindsoft.eu/forums/showthread.php?8504-Tutorial-to-extract-heightmaps-from-Google-Earth-in-GEM& follow the links below and read the thread,.... 100% success rate for ya m8 hehe.. Workflow we used to use for Falcon high detail…
Just noticed some thing on kotaku :/ http://kotaku.com/rockstar-s-salty-response-to-the-bbc-s-gta-movie-1730889354?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow it says... "For those of you that dont know: today, BBC Two launched the broadcast of The Gamechangers, a movie…
Exactly right. People here will justify their pirating software but not games because they make games and not software. Cognitive dissonance, m8s The reasons people give for pirating software and for games are similar - overpriced, not terribly good support anyway, only with games they also have the excuse of dodging DRM.…
Hahah well...*ahem* that was a very manly man u posted there xD Now back to business. I don't know what you're purpose with this model is - I mean, the end purpose. If it's for a game, your should consider redesigning that piece around her hips that goes and covers part of her butt. When animating the legs, as the leg…
Hey m8, good work so far. Just wanted to mention about the hands (the palms), they're much too small. I think even masking them out and increasing their size will make them much better (I'd say a 20-30% increase... but don't take my word on it) - but I think the fingers should be longer relative to the palm itself. I'd…
Excuse my not perfect english (so even if you do agree I probably missunderstood you by taking it as an offence ) ... let me rephrase I personally (hence, I could understand you) would start complaining about such people if they would come along fa. while I am listening to my music (lets say at work), and start having a go…
M8, this is a very simple shape once you remove the radial patterns. No modifiers, just dragged verts around on a polystrip to ensure I had the horizontal bit line up with an axis, and a ~30° twist on the centre. It'll turn out I used too little geometry to ensure proper curves, but this gets the point across. Duplicate…