the robot - video game asset. done mainly with zbrush + 3dsmax. marvelous designer used for the clothing assets. houdini was used for the "noise layer" (inside cables). substance painter was used for textures. final asset ended up in UE5. hope you like it! thanks! https://youtu.be/jLPQ7XJ6G7o https://youtu.be/cLv8eOLZrkY…
Thanks @Merlynn :) Even if it's hard to show our work as artist, i understand It is important to share ^^ I will add subsurface scattering on the foreground ice peak and maybe with some big rocks of the background. For now, i'm trying to export my masks from houdini to ue4. For example, if i can export the…
Yep, this helped actually. Never thought about using Houdini for landscapes, but the built-in tools are pretty powerful and gosh - this precision *_* Thanks for the tip!