These are the main concepts i settled with for Malzaher. Tried to push the character further beyond it's normal look to make him more fun to use as an in-game character. haven't decided yet which one i'm gonna take to a fully finished illustration, so i decided to ask for your help. which one is the most interesting, and…
Hey guys im new to polycount enjoying this site so far so much talented people :) anyway here is my 1st WIP for the contest since its october have to have a halloween theme and after watching the harrowing trailer only made me want to do this illustration more XD Ill be uploading more wip soon any comments and critiques…
Hello, I started Jax in 3d for the Character contest. So I created a reference and I didn't read anything about the rules who forbidden to post it in the Illustration contest, I hope I'm right, if it's not the case then I will remove it directly. So started with some sketch and improvements. Then I made the hard lines. And…
Hello :) I think your portfolio is pretty good! I would recommend sharing more breakdown images (wireframe/UV/textures) of your characters, and put aside the environment and illustration work (in a separate category or not published at all) just to be firm on what you want to get hired for. Ginger and Vampiro would benefit…
Hi i'm new in this forum and I just want some feedbacks on my pieces. If possible, ireally want to get some tips for the future projects. Well let get to busniess, can rate this piece and give some feedback on this piece: I wanted to create a fanart of Ka'sa from "League of legends" and because that Kai'sa did not have a…
"I 'could' knock up an illustration, as I started out as a 2d artist, but 'concepting' is to me entirely different and not my strong point and would struggle to do it as a job" Agreed, for example I'm a classically trained portraitist so if hypothetically placed in a production environment would invariably likewise prove a…
Mandalorian Portrait Series - Update: Still working feverishly away on finishing this set of vectorized drawings. Had initially thought, Din Djarin 'Mando' would be the easier illustration among the four to execute...silly me : / but nonetheless I think my fourth attempt, since xmas looks promising despite being 40% done.
Thanks again for your suggestion, Eric! CrazyBump beta6 will have a tool to remove shadows from a colormap. I hope it will be useful when you're working with photo-source textures. Here are some screencaps to illustrate: Before: After: I'm still ironing out bugs in Beta6. It should be ready within in a few days. cheers,…
Love what you're doing for your LOD/Atmospheric effects. The depth of field is pretty hot. Game is looking good nice use of color and that city was spectacular. To be perfectly honest though I'm not really seeing a painterly/illustrative look. Don't get me wrong game looks great, but I'm having trouble seeing that…
What do you mean "export those maps" ... Are they procedurals? Do you need to bake them down to a texture? Are they bitmap files? Do you just need them to be saved out to a common folder? I don't really understand what you mean. Can you illustrate with a screenshot of what you want to do?